public static Vector3 MultiplyMatrices(Vector4 vector4, Matrix4x3 matrix4X3)
    {
        float x = MultiplyVector4(vector4, matrix4X3.GetColumn(0));
        float y = MultiplyVector4(vector4, matrix4X3.GetColumn(1));
        float z = MultiplyVector4(vector4, matrix4X3.GetColumn(2));

        return(new Vector3(x, y, z));
    }