public bool rotateAxis6Z(float[] angle, float rotateAngle) { setPreT06(angle); Matrix4_4 flag; Matrix4_4 rz = new Matrix4_4(); rz.Rz(rotateAngle); flag = preM.x(rz); preM.changeRotateMatrix(flag); return(setUniversalCoordinate()); }
public Matrix4_4 T06() { //check Matrix4_4 rx6 = new Matrix4_4(); Matrix4_4 rz6 = new Matrix4_4(); rx6.Rx(alp6, a6); rz6.Rz(th6, d6); Matrix4_4 mat = T05().x(rx6).x(rz6); return(mat); }
public Matrix4_4 T05() { //check Matrix4_4 rx5 = new Matrix4_4(); Matrix4_4 rz5 = new Matrix4_4(); rx5.Rx(alp5, a5); rz5.Rz(th5, d5); Matrix4_4 mat = T04().x(rx5).x(rz5); //mat.show(); return(mat); }