示例#1
0
 void Update()
 {
     if (prevState != state)
     {
         onStateChanged.Invoke(state);
         prevState = state;
     }
 }
示例#2
0
    void OnOutputDataReceived(object o, DataReceivedEventArgs e)
    {
        string s = e.Data;

        if (!String.IsNullOrEmpty(s))
        {
            if (strState.ContainsKey(s))
            {
                state = strState[s];
                UnityEngine.Debug.Log(s);
            }
        }
    }