// Update is called once per frame void FixedUpdate() { ControllerSpeed(); float Angle = MathsFuns.calculateAngleThreePoint(transform.position, vRight.position, Goal.transform.position); if ((Angle < 85 && Angle > -85) || (Angle > 95)) { ControllerSteer(); } }
void ControllerSteer() { float angle = MathsFuns.calculateAngleThreePoint(transform.position, vRight.position, Goal.transform.position); if (angle <= 90) { target.setSteerInput(1); } else { target.setSteerInput(-1); } }
// Use this for initialization void Start() { indexEnemyGoal = -1; if (Enemy.Enemies.Count >= 0) { for (int i = 0; i < Enemy.Enemies.Count; i++) { float ang = MathsFuns.calculateAngleThreePoint(transform.position, transform.position + transform.forward, Enemy.Enemies [i].transform.position); if (Mathf.Abs(angMax) > Mathf.Abs(ang)) { indexEnemyGoal = i; break; } } } StartCoroutine(WaitFuns.WaitAndDestroy(TimeToDestroyObjectIfDontTouch, gameObject)); }