/// <summary> /// 设置增益buff的倒计时功能 /// </summary> protected void SetCountDownShow_Double(int deltaTimeMS) { var buffList = GlobalDataManager.GetInstance().playerData.playerZoo.buffList; string time_str = "00:00:00"; for (int i = 0; i < buffList.Count; i++) { if (buffList[i].buffID == 14) { double time = buffList[i].CD.cd; advertButton_Time.text = Math_F.OnDounbleToFormatTime_Anhour((int)time);; return; } else { if (i == buffList.Count - 1) { advertButton_Time.text = time_str; } } } if (buffList.Count == 0) { advertButton_Time.text = time_str; } }
private void SetCountDownShow_CrossRoad(int deltaTimeMS) { var countDownTicks = playerData.playerLittleGame.intCD; //LogWarp.LogErrorFormat("小游戏倒计时 {0} ", (int)(countDownTicks.cd / 1000)); if (countDownTicks != null) { strength_Time.text = Math_F.OnDounbleToFormatTime_Anhour((int)(countDownTicks.cd / 1000)); } }