public void Basic() { var rng = new Random(1); var M = m4x4.Random4x4(-5, +5, rng); // Compare with m4x4 var m = new Matrix(4, 4); for (int v = 0; v != 4; ++v) { for (int c = 0; c != 4; ++c) { m[v, c] = M[v][c]; } } Assert.True(Matrix.FEql(m, M)); Assert.True(Math_.FEql(M.w.x, m[3, 0])); Assert.True(Math_.FEql(M.x.w, m[0, 3])); Assert.True(Math_.FEql(M.z.z, m[2, 2])); Assert.True(Math_.IsInvertible(M)); Assert.True(Matrix.IsInvertible(m)); var M1 = Math_.Invert(M); var m1 = Matrix.Invert(m); Assert.True(Matrix.FEql(m1, M1)); var M2 = Math_.Transpose(M); var m2 = Matrix.Transpose(m); Assert.True(Matrix.FEql(m2, M2)); }
public void TestInversion() { var rng = new Random(); { var m = m3x4.Random(v4.Random3N(0, rng), -Math_.TauF, +Math_.TauF, rng); var inv_m0 = Math_.InvertFast(m); var inv_m1 = Math_.Invert(m); Assert.True(Math_.FEqlRelative(inv_m0, inv_m1, 0.001f)); } { for (; ;) { var m = m3x4.Random(-5.0f, +5.0f, 0, rng); if (!Math_.IsInvertible(m)) { continue; } var inv_m = Math_.Invert(m); var I0 = inv_m * m; var I1 = m * inv_m; Assert.True(Math_.FEqlRelative(I0, m3x4.Identity, 0.001f)); Assert.True(Math_.FEqlRelative(I1, m3x4.Identity, 0.001f)); break; } } { var m = new m3x4( new v4(0.25f, 0.5f, 1.0f, 0.0f), new v4(0.49f, 0.7f, 1.0f, 0.0f), new v4(1.0f, 1.0f, 1.0f, 0.0f)); var INV_M = new m3x4( new v4(10.0f, -16.666667f, 6.66667f, 0.0f), new v4(-17.0f, 25.0f, -8.0f, 0.0f), new v4(7.0f, -8.333333f, 2.333333f, 0.0f)); var inv_m = Math_.Invert(m); Assert.True(Math_.FEqlRelative(inv_m, INV_M, 0.001f)); } }