// Update is called once per frame void Update() { m_FrameUpdate++; if (Time.realtimeSinceStartup - m_LastUpdateShowTime >= m_UpdateShowDeltaTime) { m_FPS = m_FrameUpdate / (Time.realtimeSinceStartup - m_LastUpdateShowTime); m_FrameUpdate = 0; m_LastUpdateShowTime = Time.realtimeSinceStartup; FPSText.text = MathUtils.AccurateFloat(m_FPS, 0); } }
public void UpdatePing(float ping) { PingText.text = MathUtils.AccurateFloat(ping * 1000, 0) + "ms"; }