示例#1
0
 // Update is called once per frame
 void Update()
 {
     m_FrameUpdate++;
     if (Time.realtimeSinceStartup - m_LastUpdateShowTime >= m_UpdateShowDeltaTime)
     {
         m_FPS                = m_FrameUpdate / (Time.realtimeSinceStartup - m_LastUpdateShowTime);
         m_FrameUpdate        = 0;
         m_LastUpdateShowTime = Time.realtimeSinceStartup;
         FPSText.text         = MathUtils.AccurateFloat(m_FPS, 0);
     }
 }
示例#2
0
 public void UpdatePing(float ping)
 {
     PingText.text = MathUtils.AccurateFloat(ping * 1000, 0) + "ms";
 }