public static StylusPointCollection GetArrowCorner(StylusPointCollection collection, double ratio = 5) { try { StylusPointCollection corners = GetTriangleCorner(collection); if (corners != null && corners.Count == 4) { StylusPoint first = collection[0]; StylusPoint end = collection[collection.Count - 1]; StylusPoint firstCorner = corners[0]; StylusPoint endCorner = corners[1]; double minFistDis = double.MaxValue; double minEndDis = double.MaxValue; foreach (StylusPoint point in corners) { double dis = MathMethods.GetPowDistanceBetTowPoints(point.X, point.Y, first.X, first.Y); double endDis = MathMethods.GetPowDistanceBetTowPoints(point.X, point.Y, end.X, end.Y); if (minFistDis > dis) { minFistDis = dis; firstCorner = point; } if (minEndDis > endDis) { minEndDis = endDis; endCorner = point; } } StylusPoint centerCorner = corners.FirstOrDefault(item => item != firstCorner && item != endCorner); if (centerCorner != null && centerCorner.X > 0 && centerCorner.Y > 0) { double cf = MathMethods.GetDistanceBetTowPoints(centerCorner.X, centerCorner.Y, firstCorner.X, firstCorner.Y); double ce = MathMethods.GetDistanceBetTowPoints(centerCorner.X, centerCorner.Y, endCorner.X, endCorner.Y); double cf_ce = Math.Abs(cf - ce); if (cf_ce > 150) { return(null); } double fe = MathMethods.GetDistanceBetTowPoints(firstCorner.X, firstCorner.Y, endCorner.X, endCorner.Y); // cosA = (c^2 + b^2 - a^2) / (2·b·c) double cosA = (cf * cf + ce * ce - fe * fe) / (2 * cf * ce); if (cosA < 0.04 || cosA > 0.93) { return(null); } #region Check bound is two line //Get line one function double line1K = (centerCorner.Y - firstCorner.Y) / (centerCorner.X - firstCorner.X); double line1A = line1K; double line1B = -1; double line1C = centerCorner.Y - line1K * centerCorner.X; //Get line two function double line2K = (centerCorner.Y - endCorner.Y) / (centerCorner.X - endCorner.X); double line2A = line2K; double line2B = -1; double line2C = centerCorner.Y - line2K * centerCorner.X; int line1Count = 0; int line2Count = 0; double lineDis1 = MathMethods.GetDistanceBetTowPoints(centerCorner.X, centerCorner.Y, firstCorner.X, firstCorner.Y); double lineDis2 = MathMethods.GetDistanceBetTowPoints(centerCorner.X, centerCorner.Y, endCorner.X, endCorner.Y); double line1offset = lineDis1 * ratio / 100; double line2offset = lineDis2 * ratio / 100; for (int i = 0; i < collection.Count; i++) { double dis1 = MathMethods.GetDistanceBetPointToLine(collection[i].X, collection[i].Y, line1A, line1B, line1C); if (dis1 < line1offset) { line1Count++; } else { double dis2 = MathMethods.GetDistanceBetPointToLine(collection[i].X, collection[i].Y, line2A, line2B, line2C); if (dis2 < line2offset) { line2Count++; } } } if (collection.Count - (line1Count + line2Count) > collection.Count / 20) { return(null); } #endregion StylusPoint maxDisPoint = firstCorner; StylusPoint minDisPoint = endCorner; double maxDisCenter = cf; double minDisCenter = ce; if (cf < ce) { maxDisPoint = endCorner; minDisPoint = firstCorner; maxDisCenter = ce; minDisCenter = cf; } //line:y=a+bx; double b = (maxDisPoint.Y - centerCorner.Y) / (maxDisPoint.X - centerCorner.X); //(y1-y2)/(x1-x2) double a = 0 - b * centerCorner.X + centerCorner.Y; //-b*x1+y2 double startTest = Math.Min(maxDisPoint.X, centerCorner.X); double endTest = Math.Max(maxDisPoint.X, centerCorner.X); Point targetPoint = new Point(maxDisPoint.X, maxDisPoint.Y); for (double i = startTest; i < endTest; i += 1) { double y = a + b * i; double dis = MathMethods.GetDistanceBetTowPoints(i, y, centerCorner.X, centerCorner.Y); if (Math.Abs(minDisCenter - dis) <= 5) { targetPoint.X = i; targetPoint.Y = y; break; } } if (targetPoint.X <= 0 || centerCorner.X <= 0) { #if DEBUG throw new Exception("targetPoint.X should noe be zero"); #endif } StylusPointCollection result = new StylusPointCollection(); result.Add(new StylusPoint(targetPoint.X, targetPoint.Y, 0.5f)); result.Add(centerCorner); result.Add(minDisPoint); return(result); } } } catch (Exception ex) { Trace.WriteLine(ex.StackTrace); #if DEBUG throw ex; #endif } return(null); }
public Point GetCenter(StylusPointCollection collection, out double aRadius, out double bRadius) { //y=a+bx; double xAverage = 0.0; double yAverage = 0.0; aRadius = 0.0; bRadius = 0.0; double b = 0.0; double a = 0.0; Point centerPoint = new Point(); foreach (var point in collection) { xAverage += point.X; yAverage += point.Y; } xAverage = xAverage / collection.Count; yAverage = yAverage / collection.Count; double fenzi = 0.0; double fenmu = 0.0; foreach (var point in collection) { fenzi += point.X * point.Y; fenmu += point.X * point.X; } fenzi = fenzi - collection.Count * xAverage * yAverage; fenmu = fenmu - collection.Count * xAverage * xAverage; if (fenmu != 0) { b = fenzi / fenmu; } if (fenmu == 0 || fenzi == 0 || Math.Abs(b) > 6) { //vertical line double maxY = double.MinValue; double minY = double.MaxValue; double maxX = double.MinValue; double minX = double.MaxValue; foreach (var point in collection) { if (maxY < point.Y) { maxY = point.Y; } if (minY > point.Y) { minY = point.Y; } if (maxX < point.X) { maxX = point.X; } if (minX > point.X) { minX = point.X; } } double centerY = (maxY + minY) / 2; centerPoint.X = xAverage; centerPoint.Y = centerY; bRadius = (maxY - minY) / 2; aRadius = (maxX - minX) / 2; return(centerPoint); } else { a = yAverage - b * xAverage; StylusPoint maxDisPoint = collection[0]; StylusPoint minDisPoint = collection[0]; double maxDis = double.MinValue; double minDis = double.MaxValue; foreach (var point in collection) { //bx-y+a=0; double dis = MathMethods.GetDistanceBetPointToLine(point.X, point.Y, b, -1, a); if (dis > maxDis) { maxDis = dis; maxDisPoint = point; } if (dis < minDis) { minDis = dis; minDisPoint = point; } } } return(centerPoint); }