private void ReIntitializeTag4Circle(Vector3 positionCenter, float distanceX, SphereRigid circleIn) { (circleIn).ReInitializeData ( MathHelperModule.GetPositionXNA(positionCenter, distanceX / 2, circleIn.Radius), circleIn.GetMaterial(), (distanceX / 2) ); }
private void ReIntitializeTag4Rectangle(Vector3 positionCenter, float distanceX, BoxRigid rectIn) { (rectIn).ReInitializeData ( MathHelperModule.GetPositionXNA(positionCenter, distanceX / 2, rectIn.GetHalfHeight()), rectIn.GetMaterial(), new Vector3(distanceX / 2, rectIn.GetHalfHeight(), 0) ); }
private void ReIntitializeTag3Rectangle(Vector3 positionCenter, float distanceY, BoxRigid rectIn) { (rectIn).ReInitializeData ( MathHelperModule.GetPositionXNA(positionCenter, rectIn.GetHalfWidth(), distanceY / 2), rectIn.GetMaterial(), new Vector3(rectIn.GetHalfWidth(), distanceY / 2, 0) ); }