/// <summary> /// Approximates double-precision floating point equality by an epsilon (maximum error) value. /// This method is designed as a "fits-all" solution and attempts to handle as many cases as possible. /// </summary> /// <param name="a">The first double.</param> /// <param name="b">The second double.</param> /// <param name="epsilon">The maximum error between the two.</param> /// <returns> /// <value>true</value> if the values are approximately equal within the error margin, otherwise /// <value>false</value>. /// </returns> public static bool ApproximatelyEqualEpsilon(double a, double b, double epsilon = 0.001) => MathHelper.ApproximatelyEqualEpsilon(a, b, epsilon);
/// <summary> /// Approximates single-precision floating point equality by an epsilon (maximum error) value. /// This method is designed as a "fits-all" solution and attempts to handle as many cases as possible. /// </summary> /// <param name="a">The first float.</param> /// <param name="b">The second float.</param> /// <param name="epsilon">The maximum error between the two.</param> /// <returns> /// <value>true</value> if the values are approximately equal within the error margin, otherwise /// <value>false</value>. /// </returns> public static bool ApproximatelyEqualEpsilon(float a, float b, float epsilon = 0.001f) => MathHelper.ApproximatelyEqualEpsilon(a, b, epsilon);