// Draw a corner if the 3 spawnedWalls intersect at a single point private void DrawOneCorner(GameObject s0, GameObject s1, GameObject s2) { Vector3 point; bool success = Math3DUtils.planesIntersectAtSinglePoint(s0, s1, s2, out point); if (success) { GameObject go = Math3DUtils.CreateSphere(point, Color.yellow, 0.1f); ui3dGOs.Add(go); go.name = "Corner"; GameObject line0 = DrawCornerLine(point, s0, s1, s2); GameObject line1 = DrawCornerLine(point, s1, s2, s0); GameObject line2 = DrawCornerLine(point, s2, s0, s1); if (line0) { line0.transform.parent = go.transform; } if (line1) { line1.transform.parent = go.transform; } if (line2) { line2.transform.parent = go.transform; } AddPointToWall(s0, point); AddPointToWall(s1, point); AddPointToWall(s2, point); } }