/// <summary> /// 画数据折线 /// </summary> private void DrawLine(VertexHelper vh) { foreach (var data in datas) { Vector2[] pixelPoints = new Vector2[data.Length]; for (int i = 0; i < data.Length; i++) { pixelPoints[i].x = (data[i].x - axleMinValue.x) / axleMaxValue.x * width; pixelPoints[i].y = (data[i].y - axleMinValue.y) / axleMaxValue.y * height; pixelPoints[i] += offset; } UIVertex[] verts = new UIVertex[4]; for (int i = 0; i < verts.Length; i++) { verts[i].color = lineColor; } for (int i = 0; i < pixelPoints.Length - 1; i++) { SetVerts(pixelPoints[i], pixelPoints[i + 1], lineWidth, verts); vh.AddUIVertexQuad(verts); } // 点状数据 //foreach (var item in pixelPoints) //{ // verts[0].position = item; // verts[1].position = new Vector2(5, 0) + item; // verts[2].position = new Vector2(5, 5) + item; // verts[3].position = new Vector2(0, 5) + item; // vh.AddUIVertexQuad(verts); //} void SetVerts(Vector2 _start, Vector2 _end, float _width, UIVertex[] _verts) { Vector2[] tmp = Math2d.GetRect(_start, _end, _width); _verts[0].position = tmp[0]; _verts[1].position = tmp[1]; _verts[2].position = tmp[3]; _verts[3].position = tmp[2]; } } }