示例#1
0
        public UserMothershipDataModel CreateMother(IDbConnection connection, int userId, int startSystem = 1)
        {
            var r         = StorageResources.InitMotherResources();
            var curMother = GetMother(connection, userId, false);

            if (curMother != null)
            {
                return(curMother);
            }

            var teches = new BattleTeches();

            teches.CreateStartTeches();
            var userTeches = teches.ConvertToDbTeches();

            var newMother = new UserMothershipDataModel
            {
                Id                  = userId,
                StartSystemId       = startSystem,
                Resources           = r,
                Hangar              = UnitList.InitUnitsInOwn(),
                ExtractionProportin = MaterialResource.InitBaseOwnProportion(),
                UnitProgress        = new Dictionary <UnitType, TurnedUnit>(),
                TechProgress        = userTeches
            };

            return(AddOrUpdate(connection, newMother));
        }
示例#2
0
        private static GDetailPlanetDataModel _convertFromEntity(IGDetailPlanetDbItem data)
        {
            var result = new GDetailPlanetDataModel();

            if (data == null)
            {
                return(result);
            }
            result.Id                    = data.Id;
            result.Name                  = data.name;
            result.Description           = data.description.ToSpecificModel <L10N>();
            result.MoonCount             = data.moonCount;
            result.UserId                = data.userId;
            result.AllianceId            = data.allianceId;
            result.LastActive            = data.lastActive;
            result.DangerLevel           = data.dangerLevel;
            result.Resources             = data.resources.ToSpecificModel <StorageResources>();
            result.Hangar                = data.hangar.ToSpecificModel <Dictionary <UnitType, int> >();
            result.BuildSpaceShipyard    = data.buildSpaceShipyard.ToSpecificModel <ItemProgress>();
            result.BuildExtractionModule = data.buildExtractionModule.ToSpecificModel <ItemProgress>();
            result.BuildEnergyConverter  = data.buildEnergyConverter.ToSpecificModel <ItemProgress>();
            result.BuildStorage          = data.buildStorage.ToSpecificModel <ItemProgress>();
            result.Turels                = data.turels.ToSpecificModel <ItemProgress>();

            result.UnitProgress = data.unitProgress == null
                ? new Dictionary <UnitType, TurnedUnit>()
                : data.unitProgress.ToSpecificModel <Dictionary <UnitType, TurnedUnit> >();
            result.ExtractionProportin = data.extractionProportin == null
                ? MaterialResource.InitBaseOwnProportion()
                : data.extractionProportin.ToSpecificModel <MaterialResource>();

            result.LastUpgradeProductionTime = data.lastUpgradeProductionTime;
            return(result);
        }
示例#3
0
        public void Init(NpcUser npc, StorageResources sr = null, Dictionary <UnitType, int> hangar = null,
                         MaterialResource extraction      = null)
        {
            Id                        = npc.Id;
            Resources                 = sr ?? StorageResources.InitPlanetResources();
            Hangar                    = hangar ?? UnitList.InitUnitsInOwn(true);
            ExtractionProportin       = extraction ?? MaterialResource.InitBaseOwnProportion();
            StartSystemId             = 1;
            LastUpgradeProductionTime = 0;
            LaboratoryProgress        = new ItemProgress();
            var teches = new BattleTeches();

            teches.CreateStartTeches();
            TechProgress = teches.ConvertToDbTeches();
        }
示例#4
0
        public GDetailPlanetDataModel SetInitialPlanetBuilds(GDetailPlanetDataModel planet, int userId = 1)
        {
            var intiData = ItemProgress.InitBuildingProgress();
            var turel    = ItemProgress.InitBuildingProgress();

            turel.Level = 0;

            planet.BuildEnergyConverter  = intiData;
            planet.BuildExtractionModule = intiData;
            planet.BuildStorage          = intiData;
            planet.BuildSpaceShipyard    = intiData;
            planet.Turels = turel;
            planet.ExtractionProportin = MaterialResource.InitBaseOwnProportion();
            planet.UserId = userId;
            return(planet);
        }
示例#5
0
        protected override void _setUpdatedData(g_detail_planet oldData, GDetailPlanetDataModel newData)
        {
            if (newData.Description == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.Description));
            }
            if (newData.Resources == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.Resources));
            }
            if (newData.Hangar == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.Hangar));
            }
            if (newData.BuildSpaceShipyard == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.BuildSpaceShipyard));
            }
            if (newData.BuildExtractionModule == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.BuildExtractionModule));
            }
            if (newData.BuildEnergyConverter == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.BuildEnergyConverter));
            }
            if (newData.BuildStorage == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.BuildStorage));
            }
            if (newData.Turels == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.Turels));
            }
            if (newData.ExtractionProportin == null)
            {
                throw new ArgumentNullException(Error.IsEmpty, nameof(newData.ExtractionProportin));
            }

            var description = newData.Description.ToSerealizeString();

            if (description.Length > L10N.DefaultMaxLength)
            {
                throw new ValidationException(Error.OverMaxLength);
            }

            var resources             = newData.Resources.ToSerealizeString();
            var hangar                = newData.Hangar.ToSerealizeString();
            var buildSpaceShipyard    = newData.BuildSpaceShipyard.ToSerealizeString();
            var buildExtractionModule = newData.BuildExtractionModule.ToSerealizeString();
            var buildEnergyConverter  = newData.BuildEnergyConverter.ToSerealizeString();
            var buildStorage          = newData.BuildStorage.ToSerealizeString();
            var turels                = newData.Turels.ToSerealizeString();
            var unitProgress          = newData.UnitProgress?.ToSerealizeString();


            if (newData.ExtractionProportin == null)
            {
                newData.ExtractionProportin = MaterialResource.InitBaseOwnProportion();
            }

            var extractionProportin = newData.ExtractionProportin.ToSerealizeString();

            if (oldData.Id != newData.Id)
            {
                oldData.Id = newData.Id;
            }
            if (oldData.name != newData.Name)
            {
                oldData.name = newData.Name;
            }
            if (oldData.description != description)
            {
                oldData.description = description;
            }
            if (oldData.moonCount != newData.MoonCount)
            {
                oldData.moonCount = newData.MoonCount;
            }
            if (oldData.userId != newData.UserId)
            {
                oldData.userId = newData.UserId;
            }
            if (oldData.allianceId != newData.AllianceId)
            {
                oldData.allianceId = newData.AllianceId;
            }
            if (oldData.lastActive != newData.LastActive)
            {
                oldData.lastActive = newData.LastActive;
            }
            if (oldData.dangerLevel != newData.DangerLevel)
            {
                oldData.dangerLevel = newData.DangerLevel;
            }
            if (oldData.resources != resources)
            {
                oldData.resources = resources;
            }
            if (oldData.hangar != hangar)
            {
                oldData.hangar = hangar;
            }
            if (oldData.buildSpaceShipyard != buildSpaceShipyard)
            {
                oldData.buildSpaceShipyard = buildSpaceShipyard;
            }
            if (oldData.buildExtractionModule != buildExtractionModule)
            {
                oldData.buildExtractionModule = buildExtractionModule;
            }
            if (oldData.buildEnergyConverter != buildEnergyConverter)
            {
                oldData.buildEnergyConverter = buildEnergyConverter;
            }
            if (oldData.buildStorage != buildStorage)
            {
                oldData.buildStorage = buildStorage;
            }
            if (oldData.turels != turels)
            {
                oldData.turels = turels;
            }
            if (oldData.unitProgress != unitProgress)
            {
                oldData.unitProgress = unitProgress;
            }
            if (oldData.extractionProportin != extractionProportin)
            {
                oldData.extractionProportin = extractionProportin;
            }
            if (oldData.lastUpgradeProductionTime != newData.LastUpgradeProductionTime)
            {
                oldData.lastUpgradeProductionTime = newData.LastUpgradeProductionTime;
            }
        }