示例#1
0
        public void MaterialPaintGroupTest()
        {
            MaterialGroup      materialGroup = new MaterialGroup();
            MaterialPaintGroup layer0        = new MaterialPaintGroup();
            MaterialPaintGroup layer1        = new MaterialPaintGroup();

            layer0.MaterialParts.Add(new DiffuseMaterialPart());
            layer1.MaterialParts.Add(new DiffuseMaterialPart());

            materialGroup.MaterialParts.Add(layer0);
            materialGroup.MaterialParts.Add(layer1);

            //MaterialGroupBuilder.BuildByUsage(materialGroup, MaterialUsage.Default, new PipelineBuilder().ProcessorContext);
        }
示例#2
0
        protected internal override void OnBind()
        {
            maskTextureScaleParameter = GetParameter("MaskTextureScale");
            maskTexture0Parameter     = GetParameter("MaskTexture0");
            maskTexture1Parameter     = GetParameter("MaskTexture1");

            var maskTextures = MaterialPaintGroup.GetMaskTextures(MaterialGroup);

            maskTexture0     = maskTextures != null && maskTextures.Count > 0 ? maskTextures[0] as Texture2D : null;
            maskTexture1     = maskTextures != null && maskTextures.Count > 1 ? maskTextures[1] as Texture2D : null;
            maskTextureScale = MaterialPaintGroup.GetMaskTextureScale(MaterialGroup);

            maskTextureScale.X = 1.0f / maskTextureScale.X;
            maskTextureScale.Y = 1.0f / maskTextureScale.Y;
        }
示例#3
0
        public void MaterialPaintGroupDeferredLightingUsageTest()
        {
            MaterialGroup      materialGroup = new MaterialGroup();
            MaterialPaintGroup layer0        = new MaterialPaintGroup();
            MaterialPaintGroup layer1        = new MaterialPaintGroup();

            layer0.MaterialParts.Add(new DiffuseMaterialPart());
            layer0.MaterialParts.Add(new SpecularMaterialPart());
            layer0.MaterialParts.Add(new NormalMapMaterialPart());
            layer1.MaterialParts.Add(new DiffuseMaterialPart());
            layer1.MaterialParts.Add(new NormalMapMaterialPart());

            materialGroup.MaterialParts.Add(layer0);
            materialGroup.MaterialParts.Add(layer1);
            materialGroup.MaterialParts.Add(new DeferredLightsMaterialPart());

            //MaterialGroupBuilder.BuildByUsage(materialGroup, MaterialUsage.DepthAndNormal, new PipelineBuilder().ProcessorContext);
        }
示例#4
0
        public void MaterialPaintGroupNormalMappingTest()
        {
            MaterialGroup      materialGroup = new MaterialGroup();
            MaterialPaintGroup layer0        = new MaterialPaintGroup();
            MaterialPaintGroup layer1        = new MaterialPaintGroup();

            layer0.MaterialParts.Add(new DiffuseMaterialPart());
            layer0.MaterialParts.Add(new SpecularMaterialPart());
            layer0.MaterialParts.Add(new NormalMapMaterialPart());
            layer1.MaterialParts.Add(new DiffuseMaterialPart());
            layer1.MaterialParts.Add(new NormalMapMaterialPart());

            materialGroup.MaterialParts.Add(layer0);
            materialGroup.MaterialParts.Add(layer1);
            materialGroup.MaterialParts.Add(new DirectionalLightMaterialPart());

            //MaterialGroupBuilder.BuildByUsage(materialGroup, MaterialUsage.Default, new PipelineBuilder().ProcessorContext);
        }
示例#5
0
        protected internal override string GetShaderCode(MaterialUsage usage)
        {
            var maskCount = MaterialPaintGroup.GetMaskTextures(MaterialGroup).Count;

            return(GetShaderCode("BeginPaintGroup").Replace("{$T2}", maskCount > 1 ? "" : "//"));
        }