private void initialize() { buildingGroup = new List <GameObject>(); for (int i = 0; i < ParentTransform.childCount; i++) { buildingGroup.Add(ParentTransform.GetChild(i).gameObject); } // Load Color Data currentMaterialColorSerializer = loadColorData(); // Load Prefab Data currentPrefabInterchangable = loadPrefabInterchangableData(); }
// Update is called once per frame void OnGUI() { tempMaterial = (Material)EditorGUILayout.ObjectField(tempMaterial, typeof(Material), true); gameObject = (GameObject)EditorGUILayout.ObjectField(gameObject, typeof(GameObject), true); if (GUILayout.Button("Get All Materials From GameObject")) { if (gameObject != null) { foreach (Material material in getMaterialsGameObject(gameObject)) { currentMaterialColorSerializer.materialColorList.Add( new MaterialColor(material)); } } } if (GUILayout.Button("Add New Material Color Set")) { currentMaterialColorSerializer.materialColorList.Add( new MaterialColor(tempMaterial)); } if (GUILayout.Button("Create A New Material Color Set")) { tempMaterialColor = new MaterialColor(); currentMaterialColorSerializer.materialColorList.Add( tempMaterialColor); } if (GUILayout.Button("Save All")) { Save(Path.Combine(Application.dataPath, "MaterialColorInfo.xml")); } if (GUILayout.Button("Clear")) { // Save(defaultPath); tempMaterial = null; } if (GUILayout.Button("Load All")) { currentMaterialColorSerializer = Load(Path.Combine(Application.dataPath, "MaterialColorInfo.xml")); } if (currentMaterialColorSerializer.materialColorList != null) { foreach (MaterialColor mc in currentMaterialColorSerializer.materialColorList) { EditorGUILayout.BeginHorizontal(); mc.materialName = EditorGUILayout.TextField(mc.materialName); // EditorGUILayout.TextField(mc.property_1_Name + " " + mc.property_1_Value); mc.property_2_Value = EditorGUILayout.ColorField(mc.property_2_Name, mc.property_2_Value); mc.property_3_Value = EditorGUILayout.ColorField(mc.property_3_Name, mc.property_3_Value); // EditorGUILayout.ColorField(mc.property_4_Name, mc.property_4_Value); EditorGUILayout.EndHorizontal(); } } }
void Awake() { currentMaterialColorSerializer = new MaterialColorContainer(); }