protected override void OnDraw(asd.RenderTexture2D dst, asd.RenderTexture2D src) { m_material2d.SetTexture2D("g_texture", src); m_material2d.SetVector3DF("g_values", new Vector3DF(640, 480, 200)); DrawOnTexture2DWithMaterial(dst, m_material2d); }
protected void Initialize(string path) { Texture2D GaugeTexture = Engine.Graphics.CreateTexture2D(path); GaugeMaterial.SetTexture2D("g_texture", GaugeTexture); GaugeMaterial.SetTextureFilterType("g_texture", TextureFilterType.Linear); GaugeMaterial.SetTextureWrapType("g_texture", TextureWrapType.Repeat); }