public void CancelHosting() { if (hosting) { MatchmakingRequest matchmakingRequest = new MatchmakingRequest(); matchmakingRequest.SetMatchShortCode("HostedMatch"); GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData(); participantData.AddString("displayName", gameSparksUserID.myDisplayName); participantData.AddBoolean("hosting", true); matchmakingRequest.SetParticipantData(participantData); matchmakingRequest.SetMatchData(participantData); matchmakingRequest.SetSkill(0); // Cancel host hosting = false; matchmakingRequest.SetAction("cancel"); matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError); // Change button text to represent hosting a game var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>(); buttonText[0].text = "Host Game"; joinGameButton.interactable = true; onRefreshGamesButtonClick(); UnblockMatchmakingButton(); } }
private void onRefreshGamesButtonClick() { BlockRefreshInput(); // Make sure the user isn't currently hosting that way the refresh doesn't remove their hosted lobby/game if (!hosting) { GameSparksUserID gameSparksUserIDScript = GameObject.Find("GameSparksUserID").GetComponent <GameSparksUserID>(); // Do a matchmaking request MatchmakingRequest matchmakingRequest = new MatchmakingRequest(); matchmakingRequest.SetMatchShortCode("HostedMatch"); GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData(); participantData.AddString("displayName", gameSparksUserIDScript.myDisplayName); participantData.AddBoolean("hosting", false); matchmakingRequest.SetParticipantData(participantData); matchmakingRequest.SetMatchData(participantData); matchmakingRequest.SetSkill(0); // Store this request incase we get a throttled message lastMatchmakingRequest = matchmakingRequest; matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError); FindGameLobbies(); } else { FindGameLobbies(); } }
public void OnHostGameButtonClick() { BlockMatchmakingButton(); joinGameButton.interactable = false; EventSystem.current.SetSelectedGameObject(null); gameSparksUserID = GameObject.Find("GameSparksUserID").GetComponent <GameSparksUserID>(); MatchmakingRequest matchmakingRequest = new MatchmakingRequest(); matchmakingRequest.SetMatchShortCode("HostedMatch"); GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData(); participantData.AddString("displayName", gameSparksUserID.myDisplayName); participantData.AddBoolean("hosting", true); matchmakingRequest.SetParticipantData(participantData); matchmakingRequest.SetMatchData(participantData); matchmakingRequest.SetSkill(0); if (!hosting) { hosting = true; // Change button text to represent canceling host var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>(); buttonText[0].text = "Cancel Host"; } else { // Cancel host hosting = false; matchmakingRequest.SetAction("cancel"); matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError); // Change button text to represent hosting a game var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>(); buttonText[0].text = "Host Game"; joinGameButton.interactable = true; onRefreshGamesButtonClick(); UnblockMatchmakingButton(); } matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError); }
public void CheckHosting() { if (hosting) { MatchmakingRequest matchmakingRequest = new MatchmakingRequest(); matchmakingRequest.SetMatchShortCode("HostedMatch"); GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData(); participantData.AddString("displayName", gameSparksUserID.myDisplayName); participantData.AddBoolean("hosting", true); matchmakingRequest.SetParticipantData(participantData); matchmakingRequest.SetMatchData(participantData); matchmakingRequest.SetSkill(0); // Store this request incase we get a throttled message lastMatchmakingRequest = matchmakingRequest; matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError); FindGameLobbies(); } hostingCheckTimer.ResetTimer(); hostingCheckTimer.StartCountdown(); }