private void CreateMatchmakingHandler(bool isQuickPlay) { if (singlePlayerMatchmakingHandler != null) { return; } var queueConfiguration = new MatchmakingQueueConfiguration { GiveUpAfterSeconds = Constants.GIVE_UP_AFTER_SECONDS, QuickPlayQueueName = Constants.QUICK_MATCHMAKING_QUEUE_NAME, MatchLobbyQueueName = Constants.LOBBY_MATCHMAKING_QUEUE_NAME, IsQuickPlay = isQuickPlay }; singlePlayerMatchmakingHandler = new MatchmakingHandler(ApplicationModel.CurrentPlayer, queueConfiguration); }
public MatchmakingHandler(PlayerInfo player, MatchmakingQueueConfiguration queueConfiguration) : base(player) { QueueConfiguration = queueConfiguration; }