private void LoadGameData() { string filePath = Application.dataPath + strategiesProjectFilePath; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); strategies = JsonUtility.FromJson <MatchUpData>(dataAsJson); } else { strategies = new MatchUpData(); } }
private void LoadMatchData() { string filePath = Path.Combine(Application.streamingAssetsPath, matchDataFileName); if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); matchUps = JsonUtility.FromJson <MatchUpData>(dataAsJson); } else { throw new Exception("Match up data not configured!"); } }