示例#1
0
 /// <summary>
 /// 初始化匹配倒计时
 /// </summary>
 /// <param name="time"></param>
 /// <param name="acb"></param>
 public void InitMatchTime(Fix64 time, MatchTimeCallback callback)
 {
     m_Enable            = true;
     m_FixElapseTime     = Fix64.Zero;
     m_FixPlanTime       = time;
     m_MatchTimeCallback = callback;
 }
示例#2
0
 public void Destory()
 {
     if (m_DestoryGo != null)
     {
         GameObject.DestroyImmediate(m_DestoryGo);
     }
     m_DestoryGo            = null;
     m_FixPlanTime          = Fix64.Zero;
     m_FixElapseTime        = Fix64.Zero;
     m_ResurgenceCallback   = null;
     m_ResurgencePlayerData = null;
     m_MatchTimeCallback    = null;
     m_SkillCDUISprite      = null;
     m_Enable = false;
 }