void Start() { bm = GetComponent <Board>(); sfxManager = FindObjectOfType <MatchSFXManager>(); findMatches = FindObjectOfType <FindMatches>(); allOrbs = new GameObject[xSize, ySize]; MovesText.GetComponent <Text>().text = movesMade + " / " + moveLimit; ScoreText.GetComponent <Text>().text = score + " / " + scoreReq; }
public void setVals(Character character) { this.character = character; this.moveLimit = character.getMoveLimit(); this.scoreReq = character.getScoreReq(); this.characterImage = GameObject.Find("CharacterImage"); characterImage.GetComponent <Image>().sprite = character.getCharacterPortrait("Default"); isHappy = false; isTiming = false; sfxManager = FindObjectOfType <MatchSFXManager>(); sfxManager.playPhoneUp(); }