/// <summary> /// 准备 /// </summary> /// <param name="client"></param> private void Ready(ClientPeer client) { SingleExecute.Instance.Execute(() => { //安全校验 if (!userCache.IsOnLine(client)) { return; } int userId = userCache.GetIdByClient(client); if (matchCache.IsMatching(userId) == false) { return; } //玩家准备list添加 MatchRoom room = matchCache.GetRoom(userId); room.Ready(userId); room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId); //每准备一个 判断一下是否全部准备 if (room.IsReady()) { //开始进入战斗 //客户端群发进入战斗 startFight(room.GetIdList()); room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null); //销毁准备房间 matchCache.Destroy(room); } }); }