/// <summary> /// 开始匹配 /// </summary> private void OnStartMatch(MobaClient client, int playerId) { if (playerCache.GetId(client) != playerId) { return; } MatchRoom room = matchCache.StartMatch(client, playerId); Send(client, OpCode.PlayerCode, OpPlayer.StartMatch, 0, "开始匹配"); //如果房间满了就开始选人 if (room.IsFull == true) { //开始选人 StartSelectEvent(room.Team1IdList, room.Team2IdList); //发起是否进入选人请求 room.Brocast(OpCode.PlayerCode, OpPlayer.MatchComplete, 0, "是否进入选人界面(10s内)"); matchCache.DestroyRoom(room); } }
/// <summary> /// 开始匹配 /// </summary> /// <param name="client"></param> /// <param name="playerId"></param> private void onStartMatch(MobaClient client, int playerId) { //非法操作 if (playerCache.GetId(client) != playerId) { return; } //获取匹配结果 Room.MatchRoom room = matchCache.StartMatch(client, playerId); Send(client, OpCode.PlayerCode, OpPlayer.StartMatch, 0, "开始匹配"); //如果房间满了 那就开始选人 if (room.IsFull) { //通知房间内所有人进入选人界面 //room.Brocast(OpCode.PlayerCode, OpPlayer.MatchComplete, 1, "开始选人"); //开始选人 StartSelectEvent(room.Team1IdList, room.Team2IdList); //发起是否进入选人请求 room.Brocast(OpCode.PlayerCode, OpPlayer.MatchComplete, 0, "是否进入选人房间(10s内)"); //撕毁房间 matchCache.DestroyRoom(room); } }