private void Reset() { playList = new List <PlayInfo>(150); secondHalfStarted = false; screen.Reset(MatchSpeed); if (screen.HomeTeamSquad != null) { screen.HomeTeamSquad.ResetFatigue(); screen.AwayTeamSquad.ResetFatigue(); } if (!isSimulatingMatch) { screen.Narration.Reset(); } actionManager = new MatchActionManager(); playDiceRolls = new PlayDiceRolls(); matchEvents = new MatchEvents(); }
public MatchEvents() { actionManager = new MatchActionManager(); }