private void UpdateTransform() { Mat2D.FromRotation(m_Transform, m_Rotation); m_Transform[4] = m_Translation[0]; m_Transform[5] = m_Translation[1]; Mat2D.Scale(m_Transform, m_Transform, m_Scale); }
private void UpdateTransform() { Mat2D.FromRotation(m_Transform, m_Rotation); m_Transform[4] = m_Translation[0]; m_Transform[5] = m_Translation[1]; Mat2D.Scale(m_Transform, m_Transform, m_Scale); }