void createMastersOfShip() { Vector3 location = new Vector3(2, roomHeight - roomFloorPadding * floorSquaresPerTable, 0); master = ((GameObject)Instantiate(masterPrefab, location, Quaternion.identity)).GetComponent <MasterofShips>(); master.setLocation(location); master.setProcessingTime(secondsToProcessPuzzleRequest); master.setAutomatic(autoMasterOfShips); master.setPassports(Passport, HumanPassport); if (autoMasterOfShips) { Button manAdd = Controls.GetComponentInChildren <Button> (); manAdd.interactable = false; } }
public void setMasterReference(MasterofShips masterIn) { master = masterIn; }