/// <summary>
    /// 期間情報更新
    /// </summary>
    /// <param name="data"></param>
    private void updateTerm(ChallengeSelect.EventData data)
    {
        if (TimeEventManager.Instance.ChkEventActive(data.eventMaster.event_id) == true)
        {
            //開催中
            MasterDataEvent eventData   = MasterDataUtil.GetMasterDataEventFromID(data.eventMaster.event_id);
            DateTime        startTime   = TimeUtil.GetDateTime(eventData.timing_start);
            string          kikanFormat = GameTextUtil.GetText("growth_boss_01");
            if (eventData.timing_end != 0)
            {
                DateTime endTime = TimeUtil.GetDateTime(eventData.timing_end);
                endTime = endTime.SubtractAMinute();
                m_ChallengeSelect.Time = string.Format(kikanFormat, startTime.ToString("yyyy/MM/dd(HH:mm)"), endTime.ToString("yyyy/MM/dd(HH:mm)"));
            }
            else
            {
                m_ChallengeSelect.Time = string.Format(kikanFormat, startTime.ToString("yyyy/MM/dd(HH:mm)"), "");
            }

            m_ChallengeSelect.IsActiveSkipButton = true;
            m_ChallengeSelect.IsActiveOkButton   = true;

            MainMenuHeader.UnderMsgRequest(GameTextUtil.GetText("challenge_quest_marquee_open"));
        }
        else
        {
            //イベント終了
            if (data.eventMaster.receiving_end != 0)
            {
                DateTime endTime = TimeUtil.GetDateTime(data.eventMaster.receiving_end);
                endTime = endTime.SubtractAMinute();
                string kikanFormat = GameTextUtil.GetText("growth_boss_02");
                m_ChallengeSelect.Time = string.Format(kikanFormat, endTime.ToString("yyyy/MM/dd(HH:mm)"));
            }
            else
            {
                m_ChallengeSelect.Time = GameTextUtil.GetText("growth_boss_03");
            }

            m_ChallengeSelect.IsActiveSkipButton = false;
            m_ChallengeSelect.IsActiveOkButton   = false;

            MainMenuHeader.UnderMsgRequest(GameTextUtil.GetText("challenge_quest_marquee_end"));
        }
    }
示例#2
0
    private void setupPoint()
    {
        if (UserDataAdmin.Instance.m_StructPlayer == null)
        {
            return;
        }

        List <ItemKeyContext> tmpList = new List <ItemKeyContext>();

        PacketStructUseItem[] items = UserDataAdmin.Instance.m_StructPlayer.item_list;
        // レコード追加
        for (int id = 0; id < items.Length; id++)
        {
            //所持していない
            if (items[id].item_cnt == 0)
            {
                continue;
            }

            //マスターに存在するか
            MasterDataUseItem itemMaster = MasterFinder <MasterDataUseItem> .Instance.Find((int)items[id].item_id);

            if (itemMaster == null)
            {
                continue;
            }

            //チケットかどうか
            if (itemMaster.gacha_event_id == 0)
            {
                continue;
            }

            //対象の有効なガチャが存在する
            MasterDataGacha gachaMaster = MasterDataUtil.GetActiveItemPointGachaMaster(itemMaster.fix_id);
            if (gachaMaster == null)
            {
                continue;
            }

            //イベントマスター取得
            MasterDataEvent eventMaster = MasterDataUtil.GetMasterDataEventFromID(itemMaster.gacha_event_id);
            if (eventMaster == null)
            {
                continue;
            }

            //期間外
            if (TimeEventManager.Instance.ChkEventActive(eventMaster.event_id) == false)
            {
                continue;
            }


            //ガチャチケット
            ItemKeyContext _newTicket = new ItemKeyContext();
            _newTicket.Category = ItemKeyContext.CategoryType.ScratchTicket;
            _newTicket.Name     = itemMaster.item_name;
            _newTicket.Count    = items[id].item_cnt.ToString();

            _newTicket.setupIcon(itemMaster);

            _newTicket.itemMaster       = itemMaster;
            _newTicket.DidSelectItemKey = OnSelectKey;

            _newTicket.IsViewTime = false;
            _newTicket.Time       = "";
            _newTicket.timing_end = eventMaster.timing_end;
            if (eventMaster.timing_end != 0)
            {
                string   timeFormat = GameTextUtil.GetText("common_expirationdate");
                DateTime endTime    = TimeUtil.GetDateTime(eventMaster.timing_end).SubtractAMinute();
                _newTicket.Time       = string.Format(timeFormat, endTime.ToString("yyyy/MM/dd (HH:mm)"));
                _newTicket.IsViewTime = true;
                m_Item.PointList.Add(_newTicket);
            }
            else
            {
                //期間が無限のチケットは最後に追加するので一時退避
                tmpList.Add(_newTicket);
            }
        }

        //期間でソート
        m_Item.PointList.Sort((a, b) => (int)a.timing_end - (int)b.timing_end);

        //友情ポイント・ユニットポイント追加
        {
            ItemKeyContext _newFP = new ItemKeyContext();
            _newFP.Category         = ItemKeyContext.CategoryType.FriendPoint;
            _newFP.IconImage        = ResourceManager.Instance.Load("friend_point_icon", ResourceType.Common);
            _newFP.Name             = GameTextUtil.GetText("common_text1");
            _newFP.Count            = UserDataAdmin.Instance.m_StructPlayer.have_friend_pt.ToString();
            _newFP.IsViewTime       = false;
            _newFP.Time             = "";
            _newFP.DidSelectItemKey = OnSelectKey;
            m_Item.PointList.Add(_newFP);

            ItemKeyContext _newUP = new ItemKeyContext();
            _newUP.Category         = ItemKeyContext.CategoryType.UnitPoint;
            _newUP.IconImage        = ResourceManager.Instance.Load("mm_item_unitpoint", ResourceType.Common);
            _newUP.Name             = GameTextUtil.GetText("common_text2");
            _newUP.Count            = UserDataAdmin.Instance.m_StructPlayer.have_unit_point.ToString();
            _newUP.IsViewTime       = false;
            _newUP.Time             = "";
            _newUP.DidSelectItemKey = OnSelectKey;
            m_Item.PointList.Add(_newUP);
        }

        //期間が無限のチケット追加
        m_Item.PointList.AddRange(tmpList);
    }
    public void GetMasterDataEventFromID()
    {
        MasterDataEvent resGetMasterDataEventFromID = MasterDataUtil.GetMasterDataEventFromID(unEventID);

        Debug.Log("GetMasterDataEventFromID(" + unEventID + ") " + System.Text.RegularExpressions.Regex.Unescape(JsonMapper.ToJson(resGetMasterDataEventFromID)));
    }
示例#4
0
    private void setupQuest()
    {
        m_QuestSelect.isEndShowList = false;
        m_QuestSelect.QuestList.Clear();
        m_questButtons.Clear();

        if (m_SelectAreaIndex >= m_QuestSelect.EpisodeList.Count)
        {
            return;
        }

        EpisodeDataContext episodeData = m_QuestSelect.EpisodeList[m_SelectAreaIndex];

        MasterDataArea areaMaster = episodeData.master;

        if (areaMaster == null)
        {
            return;
        }

        List <MasterDataQuest2> quest2List = MasterFinder <MasterDataQuest2> .Instance.SelectWhere("where area_id = ?", areaMaster.fix_id);

        quest2List.Sort((a, b) => (int)a.fix_id - (int)b.fix_id);
        MasterDataQuest2[] quest2Array = quest2List.ToArray();
        if (quest2Array == null)
        {
            return;
        }

        MainMenuParam.m_QuestStaminaAmend = (float)episodeData.amend.m_QuestSelectAreaAmendStamina / 100.0f;

        //クエストリスト更新
        {
            uint _count         = 0;
            uint _notClearCount = 0;
            bool bSkip          = false;
            for (int i = 0; i < quest2Array.Length; i++)
            {
                uint             _index        = _count;
                MasterDataQuest2 _masterQuest2 = quest2Array[i];

                if (_masterQuest2.active != MasterDataDefineLabel.BoolType.ENABLE)
                {
                    continue;
                }

                if (_masterQuest2.story != 0 && _notClearCount != 0)
                {
                    //未クリアクエスト以降のシナリオはスキップ
                    bSkip = true;
                }
                else if (_masterQuest2.story == 0 &&
                         !ServerDataUtil.ChkRenewBitFlag(ref UserDataAdmin.Instance.m_StructPlayer.flag_renew_quest_clear, quest2Array[i].fix_id))
                {
                    //1つめの未クリアは表示
                    if (_notClearCount != 0)
                    {
                        bSkip = true;
                    }

                    _notClearCount++;
                }

                if (bSkip)
                {
                    continue;
                }

                var model = new ListItemModel(_index);
                model.OnClicked += () =>
                {
                    SelectQuest(_index);
                };
                m_questButtons.Add(model);

                QuestDataContext newQuest = new QuestDataContext(model);
                newQuest.master           = _masterQuest2;
                newQuest.area_category_id = m_MasterAreaCategory.fix_id;
                newQuest.boss             = MasterDataUtil.GetGuerrillaBossParamFromQuestID(_masterQuest2.fix_id);
                newQuest.m_QuestId        = _index + 1;

                if (_masterQuest2.story == 0)
                {
                    newQuest.m_QuestType = QuestDataContext.ExecType.Quest2;
                    newQuest.IconLabel   = GameTextUtil.GetText("questselect_text1");
                    {
                        //詳細情報テキスト差し替え
                        MasterDataQuestAppearance[] questAppearance = MasterFinder <MasterDataQuestAppearance> .Instance.SelectWhere("where area_category_id = ?", MainMenuParam.m_QuestSelectAreaCateID).ToArray();

                        if (questAppearance.IsNullOrEmpty() == false)
                        {
                            // newQuest.IconLabel = GameTextUtil.GetText(questAppearance[0].boss_text_key);
                            // テキストキーではなく直接テキストが入っている
                            newQuest.IconLabel = questAppearance[0].boss_text_key;
                        }
                    }
                    UnitIconImageProvider.Instance.Get(
                        _masterQuest2.boss_chara_id,
                        sprite => { newQuest.IconImage = sprite; });
                }
                else
                {
                    newQuest.m_QuestType = QuestDataContext.ExecType.Event;
                    newQuest.IconLabel   = GameTextUtil.GetText("questselect_text2");
                    newQuest.IconImage   = ResourceManager.Instance.Load("storyicon");
                }

                string titleFormat = GameTextUtil.GetText("questselect_questname1");
                if (newQuest.boss != null)
                {
                    titleFormat = GameTextUtil.GetText("questselect_questname2");
                }

                newQuest.Title       = string.Format(titleFormat, _masterQuest2.quest_name);
                newQuest.Index       = _index;
                newQuest.SelectImage = m_SelectSprite;

                //                newQuest.BackGroundTexture = m_QuestSelect.BackGroundImage.texture;

                newQuest.IsActivePoint = false;
                switch (_masterQuest2.consume_type)
                {
                case 1:    //スタミナ
                    newQuest.IsActivePoint = true;
                    newQuest.PointLabel    = GameTextUtil.GetText("questselect_text3");
                    if (episodeData.amend.m_QuestSelectAreaAmendStamina == 100)
                    {
                        newQuest.m_Point = (uint)_masterQuest2.consume_value;
                        newQuest.Point   = string.Format("{0}", _masterQuest2.consume_value);
                    }
                    else
                    {
                        uint point = (uint)((float)_masterQuest2.consume_value * ((float)episodeData.amend.m_QuestSelectAreaAmendStamina / 100.0f));
                        newQuest.m_Point = point;
                        newQuest.Point   = string.Format(GameTextUtil.GetText("stmina_bahutext"), point);
                    }

                    //スコア倍率アップ
                    newQuest.AmendText = "";
                    if (_masterQuest2.story == 0 &&
                        _masterQuest2.consume_value != 0 &&
                        episodeData.amend.m_FlagAmendScore)
                    {
                        float score_rate = (float)episodeData.amend.m_QuestSelectAreaAmendScore / 100.0f;
                        newQuest.AmendText = string.Format("スコア {0:0.0}倍", score_rate);
                    }
                    break;

                case 2:    //Key
                {
                    newQuest.IsActivePoint = true;
                    newQuest.m_Point       = (uint)_masterQuest2.consume_value;
                    string             strFormat  = GameTextUtil.GetText("questselect_text5");
                    MasterDataQuestKey _keyMaster = MasterDataUtil.GetMasterDataQuestKeyFromAreaCategoryID(m_MasterAreaCategory.fix_id);
                    if (_keyMaster != null)
                    {
                        newQuest.PointLabel = string.Format(strFormat, _keyMaster.key_name);
                    }
                    newQuest.Point = string.Format("{0}", _masterQuest2.consume_value);
                }
                break;

                case 3:    //Ticket
                    newQuest.IsActivePoint = true;
                    newQuest.m_Point       = (uint)_masterQuest2.consume_value;
                    newQuest.PointLabel    = GameTextUtil.GetText("questselect_text4");
                    newQuest.Point         = string.Format("{0}", _masterQuest2.consume_value);
                    break;
                }

                newQuest.SetFlag(quest2Array[i].fix_id);

                m_QuestSelect.QuestList.Add(newQuest);

                _count++;
            }

            //-------------------------------------------------
            // イベントスケジュールがあるが検索
            //-------------------------------------------------
            MasterDataEvent eventMaster = MasterDataUtil.GetMasterDataEventFromID(areaMaster.event_id);
            m_QuestSelect.m_EventMaster = eventMaster;
            if (eventMaster != null &&
                eventMaster.event_schedule_show == MasterDataDefineLabel.BoolType.ENABLE)
            {
                m_QuestSelect.IsViewDetailButton = true;
            }
            else
            {
                m_QuestSelect.IsViewDetailButton = false;
            }
        }


        // View更新
        foreach (var episodeButton in m_episodeButtons)
        {
            episodeButton.HideArrow();
        }

        // インジケーターを表示
        if (LoadingManager.Instance != null)
        {
            LoadingManager.Instance.RequestLoadingStart(LOADING_TYPE.ASSETBUNDLE);
        }
        m_QuestSelect.Show(episodeData.masterDataAreaCategory.fix_id, () =>
        {
            foreach (var questButton in m_questButtons)
            {
                questButton.Appear();
            }

            foreach (var episodeButton in m_episodeButtons)
            {
                if (episodeButton.isSelected)
                {
                    episodeButton.ShowArrow();
                }
                else
                {
                    episodeButton.HideArrow();
                }
            }
            //戻るボタン抑制解除
            SetSuspendReturn(false);

            StartCoroutine(WaitShowQuestList(() =>
            {
                m_QuestSelect.isEndShowList = true;
            }));
        }, () =>
        {
            // インジケーターを閉じる
            if (LoadingManager.Instance != null)
            {
                LoadingManager.Instance.RequestLoadingFinish(LOADING_TYPE.ASSETBUNDLE);
            }
        });
    }
示例#5
0
    public void addScoreInfo(PacketStructUserScoreInfo scoreInfo, MasterDataScoreEvent scoreEventMaster)
    {
        ScoreEventContext scoreEvent = new ScoreEventContext();

        //スコア情報
        scoreEvent.ScoreInfo = scoreInfo;
        //タイトル
        scoreEvent.Title = scoreEventMaster.title;
        //期間
        string timeFormat = GameTextUtil.GetText("score_time_format");

        if (TimeEventManager.Instance.ChkEventActive(scoreEventMaster.event_id) == true)
        {
            //開催中
            MasterDataEvent eventData = MasterDataUtil.GetMasterDataEventFromID(scoreEventMaster.event_id);
            DateTime        startTime = TimeUtil.GetDateTime(eventData.timing_start);
            if (eventData.timing_end != 0)
            {
                DateTime endTime = TimeUtil.GetDateTime(eventData.timing_end);
                endTime         = endTime.SubtractAMinute();
                scoreEvent.Time = string.Format(GameTextUtil.GetText("score_period"), startTime.ToString(timeFormat), endTime.ToString(timeFormat));
            }
            else
            {
                //終了期限なし
                scoreEvent.Time = string.Format(GameTextUtil.GetText("score_period_infinite"), startTime.ToString(timeFormat), "");
            }
            scoreEvent.IsTimeEnd = false;
        }
        else
        {
            //イベント終了
            if (scoreEventMaster.receiving_end != 0)
            {
                DateTime endTime = TimeUtil.GetDateTime(scoreEventMaster.receiving_end);
                endTime = endTime.SubtractAMinute();
                string kikanFormat = GameTextUtil.GetText("Score_period_01");
                scoreEvent.TimeEnd = string.Format(kikanFormat, endTime.ToString(timeFormat));
            }
            else
            {
                scoreEvent.TimeEnd = GameTextUtil.GetText("Score_period_02");
            }
            scoreEvent.IsTimeEnd = true;
        }
        //エリア情報
        scoreEvent.AreaMessage = GameTextUtil.GetText("score_notice");
        //ハイスコア
        scoreEvent.HiScoreLabel = GameTextUtil.GetText("score_subtitle_highscore");
        scoreEvent.HiScore      = string.Format(GameTextUtil.GetText("score_entity_01"), scoreInfo.hi_score);
        scoreEvent.HiScorePt    = GameTextUtil.GetText("score_entity_02");
        //累積スコア
        scoreEvent.TotalScoreLabel = GameTextUtil.GetText("score_subtitle_cumulative");;
        scoreEvent.TotalScore      = string.Format(GameTextUtil.GetText("score_entity_01"), scoreInfo.total_score);
        scoreEvent.TotalScorePt    = GameTextUtil.GetText("score_entity_02");
        //報酬情報更新
        updateScoreReward(scoreEvent, scoreInfo);

        //アイコン
        MasterDataPresent imagePresent = null;

        if (scoreEventMaster.image_present_id != 0)
        {
            imagePresent = MasterDataUtil.GetPresentParamFromID(scoreEventMaster.image_present_id);
        }
        if (imagePresent != null)
        {
            MainMenuUtil.GetPresentIcon(imagePresent, (sprite) =>
            {
                scoreEvent.IconImage = sprite;
            });
        }
        else
        {
            UnitIconImageProvider.Instance.Get(
                1,
                (sprite) =>
            {
                scoreEvent.IconImage = sprite;
            });
        }

        scoreEvent.DidSelectItem = OnSelectItem;

        EventList.Add(scoreEvent);
    }
示例#6
0
    private void CheckSkillUpEvent()
    {
        //----------------------------------------
        // スキルレベルアップ確率上昇イベントの発生判定
        //----------------------------------------
        MasterDataEvent cHitEventMaster = null;

        MainMenuParam.m_BlendBuildEventSLV = 0;

        //--------------------------------
        // スキルレベルアップ確率上昇イベントIDをリスト化
        // @change Developer 2016/08/04 v360
        //--------------------------------
        uint[] aunEventSLVList =
        {
            GlobalDefine.SLV_EVENT_ID_x1000,                            // スキルレベルアップ確率増加イベントID:10.0倍
            GlobalDefine.SLV_EVENT_ID_x0500,                            // スキルレベルアップ確率増加イベントID:5.0倍
            GlobalDefine.SLV_EVENT_ID_x0400,                            // スキルレベルアップ確率増加イベントID:4.0倍
            GlobalDefine.SLV_EVENT_ID_x0300,                            // スキルレベルアップ確率増加イベントID:3.0倍
            GlobalDefine.SLV_EVENT_ID_x0250,                            // スキルレベルアップ確率増加イベントID:2.5倍
            GlobalDefine.SLV_EVENT_ID_x0200,                            // スキルレベルアップ確率増加イベントID:2.0倍
            GlobalDefine.SLV_EVENT_ID_x0150                             // スキルレベルアップ確率増加イベントID:1.5倍
        };

        //--------------------------------
        // イベント期間判定
        // @add Developer 2016/08/04 v360
        //--------------------------------
        MasterDataEvent cTempEventMaster;
        uint            unTimingStart = 0;
        uint            unTimingEnd   = 0;
        uint            unFixEndTime  = 0;

        for (int num = 0; num < aunEventSLVList.Length; ++num)
        {
            cTempEventMaster = MasterDataUtil.GetMasterDataEventFromID(aunEventSLVList[num]);
            if (cTempEventMaster == null)
            {
                continue;
            }

            //--------------------------------
            // 期間指定タイプによる分岐
            //--------------------------------
            switch (cTempEventMaster.period_type)
            {
            // 指定(従来通り)
            default:
            case MasterDataDefineLabel.PeriodType.DESIGNATION:
                unTimingStart = cTempEventMaster.timing_start;
                unTimingEnd   = cTempEventMaster.timing_end;
                break;

            // サイクル
            case MasterDataDefineLabel.PeriodType.CYCLE:
                if (cHitEventMaster != null ||
                    TimeEventManager.Instance == null)
                {
                    continue;
                }

                // 開催期間を取得
                CycleParam cCycleParam = TimeEventManager.Instance.GetEventCycleParam(cTempEventMaster.event_id);
                if (cCycleParam == null)
                {
                    continue;
                }

                unTimingStart = cCycleParam.timingStart;
                unTimingEnd   = cCycleParam.timingEnd;
                break;
            }

            //--------------------------------
            // イベント期間判定
            //--------------------------------
            bool bCheckWithinTime = TimeManager.Instance.CheckWithinTime(unTimingStart, unTimingEnd);
            if (bCheckWithinTime == false)
            {
                continue;
            }

            // 各種情報を設定
            unFixEndTime    = unTimingEnd;      // イベント終了時間
            cHitEventMaster = cTempEventMaster; // イベントマスター

            // 従来通りならイベント判定終了(指定優先)
            if (cTempEventMaster.period_type != MasterDataDefineLabel.PeriodType.CYCLE)
            {
                break;
            }
        }

        //--------------------------------
        // イベント終了時のフロー戻しがキツイので、
        // やっぱりチュートリアル中はイベント開催を検知しない
        //--------------------------------
        if (TutorialManager.IsExists)
        {
            cHitEventMaster = null;
        }
        //-------------------------------
        // イベント開催中か否かで表示分岐
        // サイクル対応、無期限対応
        // @change Developer 2016/08/04 v360
        //-------------------------------
        if (cHitEventMaster != null)
        {
            MainMenuParam.m_BlendBuildEventSLV = cHitEventMaster.event_id;
        }
    }
示例#7
0
    /// <summary>
    /// 表示するイベント情報を取得する
    /// </summary>
    List <EventScheduleInfo> GetEvetntItemList(Category category)
    {
        List <EventScheduleInfo> eventItemList = new List <EventScheduleInfo>();

        MasterDataArea[] areaMasterArray = MasterFinder <MasterDataArea> .Instance.GetAll();

        for (int i = 0; i < areaMasterArray.Length; ++i)
        {
            MasterDataArea cAreaMasterData = areaMasterArray[i];

            // イベント情報取得
            MasterDataEvent cMasterDataEvent = null;
            if (category == Category.Active)
            {
                //開催中ページの場合、有効なイベント情報取得
                cMasterDataEvent = MasterDataUtil.GetMasterDataEventFromID(cAreaMasterData.event_id);
            }
            else
            {
                //開催予定ページの場合、開始日が未来日のイベント情報取得
                cMasterDataEvent = MasterDataUtil.GetMasterDataFurtureEventFromID(cAreaMasterData.event_id);
            }

            //--------------------------------
            //表示対象かをチェック
            //--------------------------------
            if (cMasterDataEvent == null)
            {
                continue;
            }

            uint unFixID       = 0;
            uint unTimingStart = 0;
            uint unTimingEnd   = 0;
            MasterDataDefineLabel.BoolType unScheduleShow = MasterDataDefineLabel.BoolType.NONE;

            //--------------------------------
            // 期間指定タイプによる分岐
            // @add Developer 2016/07/29 v360
            //--------------------------------
            switch (cMasterDataEvent.period_type)
            {
            // 指定(従来通り)
            default:
            case MasterDataDefineLabel.PeriodType.DESIGNATION:
                unFixID        = cMasterDataEvent.fix_id;
                unTimingStart  = cMasterDataEvent.timing_start;
                unTimingEnd    = cMasterDataEvent.timing_end;
                unScheduleShow = cMasterDataEvent.event_schedule_show;
                break;

            // サイクル
            case MasterDataDefineLabel.PeriodType.CYCLE:
                if (TimeEventManager.Instance == null)
                {
                    continue;
                }

                // エリアの表示期間のカウントダウンを算出
                CycleParam cCycleParam;
                if (category == Category.Active)
                {
                    cCycleParam = TimeEventManager.Instance.GetEventCycleParam(cMasterDataEvent.event_id);
                }
                else
                {
                    cCycleParam = TimeEventManager.Instance.GetEventCycleFurtureParam(cMasterDataEvent.event_id);
                }
                if (cCycleParam == null)
                {
                    continue;
                }

                unFixID        = cCycleParam.fixID;
                unTimingStart  = cCycleParam.timingStart;
                unTimingEnd    = cCycleParam.timingEnd;
                unScheduleShow = cCycleParam.schedule;
                break;
            }
            if (unScheduleShow != MasterDataDefineLabel.BoolType.ENABLE)
            {
                continue;
            }

            // 開催中ページの場合
            if (category == Category.Active)
            {
                //--------------------------------
                // イベント期間判定
                //--------------------------------
                bool bCheckWithinTime = TimeManager.Instance.CheckWithinTime(unTimingStart, unTimingEnd);
                if (bCheckWithinTime == false)
                {
                    continue;
                }
            }
            // 開催予定ページの場合開始時間が現在日の次の日までを表示する
            else if (category == Category.Furture)
            {
                // 時間を考慮しない開始日を取得
                int      nYear         = TimeUtil.GetDateTimeToYear(unTimingStart);
                int      nMonth        = TimeUtil.GetDateTimeToMonth(unTimingStart);
                int      nDay          = TimeUtil.GetDateTimeToDay(unTimingStart);
                DateTime cTimeStartDay = new DateTime(nYear, nMonth, nDay, 0, 0, 0);

                // 時間を考慮しない現在日を取得
                DateTime cTmpTimeNow = TimeManager.Instance.m_TimeNow;
                DateTime cTimeNowDay = new DateTime(cTmpTimeNow.Year, cTmpTimeNow.Month, cTmpTimeNow.Day, 0, 0, 0);
                // 現在日から開催日までのTimeSpanを取得
                TimeSpan timeSpan = cTimeStartDay - cTimeNowDay;
                // 開催日まで一日よりある場合は登録しない
                if (timeSpan.Days > 1)
                {
                    continue;
                }
            }

            EventScheduleInfo cEventScheduleInfo = new EventScheduleInfo();
            //--------------------------------
            // マスターの情報をそのまま使うと、
            // サイクルなどの処理で困るため、一部改変してスケジュールのマスタとする
            //--------------------------------
            cEventScheduleInfo.m_MasterDataEvent                     = new MasterDataEvent();
            cEventScheduleInfo.m_MasterDataEvent.fix_id              = unFixID;
            cEventScheduleInfo.m_MasterDataEvent.active              = cMasterDataEvent.active;
            cEventScheduleInfo.m_MasterDataEvent.period_type         = cMasterDataEvent.period_type;
            cEventScheduleInfo.m_MasterDataEvent.cycle_date_type     = cMasterDataEvent.cycle_date_type;
            cEventScheduleInfo.m_MasterDataEvent.cycle_timing_start  = cMasterDataEvent.cycle_timing_start;
            cEventScheduleInfo.m_MasterDataEvent.cycle_active_hour   = cMasterDataEvent.cycle_active_hour;
            cEventScheduleInfo.m_MasterDataEvent.timing_start        = unTimingStart;
            cEventScheduleInfo.m_MasterDataEvent.timing_end          = unTimingEnd;
            cEventScheduleInfo.m_MasterDataEvent.user_group          = cMasterDataEvent.user_group;
            cEventScheduleInfo.m_MasterDataEvent.event_id            = cMasterDataEvent.event_id;
            cEventScheduleInfo.m_MasterDataEvent.event_schedule_show = unScheduleShow;
            cEventScheduleInfo.m_MasterDataEvent.area_id             = (int)cAreaMasterData.fix_id;
            cEventScheduleInfo.m_AreaName = cAreaMasterData.area_name;
            cEventScheduleInfo.m_AreaUrl  = cAreaMasterData.area_url;

            //リストに追加
            eventItemList.Add(cEventScheduleInfo);
        }

        return(eventItemList);
    }