private void OnTriggerEnter2D(Collider2D other) { if (!other.gameObject.CompareTag("Sword")) { return; } string colName = gameObject.name; switch (colName) { case "Front": if (!backHit) { frontHit = true; _general.ReduceHealthByAmount(other.GetComponent <Init>().damage); } break; case "Back": if (!frontHit) { backHit = true; if (other.GetComponent <Init>().shield > 0) { other.GetComponent <Init>().shield--; } else { other.gameObject.GetComponent <Respawner>().respawn(); _master.ReduceLife(1); } } break; default: Debug.Log("No collisions"); break; } }
private void OnTriggerEnter2D(Collider2D other) { if (!other.gameObject.CompareTag("Sword")) { Debug.Log("No sword"); return; } if (other.GetComponent <Init>().shield > 0) { other.GetComponent <Init>().shield--; Debug.Log("Shield Absorb"); } else { Debug.Log("Direct hit"); other.gameObject.GetComponent <Respawner>().respawn(); _master.ReduceLife(1); } }