示例#1
0
    public void BuildDungeonSim(
        MasterStageParam _master,
        int _iWave,
        MasterStageEvent _masterStageEvent,
        MasterStageWave _masterStageWave,
        MasterCorridorEvent _masterCorridorEvent)
    {
        list.Clear();

        DataCorridorParam            last       = null;
        List <MasterStageEventParam> event_list = _masterStageEvent.list.FindAll(p => p.stage_id == _master.stage_id && p.wave == _iWave);

        if (event_list.Count == 0)
        {
            event_list = _masterStageEvent.list.FindAll(p => p.stage_id == 0 && p.wave == _iWave);
        }

        MasterStageWaveParam stage_wave = _masterStageWave.list.Find(p => p.stage_id == _master.stage_id && p.wave == _iWave);

        // 1からはじめたいため、ループがいつもと少し違う
        for (int i = 1; i <= stage_wave.length; i++)
        {
            DataCorridorParam cor = new DataCorridorParam();

            cor.index      = i;
            cor.x          = i * 2;
            cor.y          = 0;
            cor.next_index = i + 1;

            cor.corridor_event = _masterCorridorEvent.list.Find(p => p.corridor_event_id == 0);;
            if (i == 1)
            {
                cor.corridor_event = _masterCorridorEvent.list.Find(p => p.corridor_event_id == 1);
            }
            else
            {
                MasterStageEventParam stage_event = MasterStageEvent.GetRand(event_list);
                cor.corridor_event = _masterCorridorEvent.list.Find(p => p.corridor_event_id == stage_event.corridor_event_id);
            }
            list.Add(cor);
            last = cor;
        }

        last.corridor_event = _masterCorridorEvent.list.Find(p => p.corridor_event_id == 2);
        if (_master.total_wave == _iWave)
        {
            last.corridor_event.label = "BOSS";
        }
        else
        {
            last.corridor_event.label = "NEXT";
        }
    }
示例#2
0
        static IEnumerator makeData()
        {
            #region ゲーム
            MasterStage masterStage = new MasterStage();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStage.SpreadSheet(DataManagerGame.SS_ID, "stage", () => {
                masterStage.SaveEditor("07data/master", "master_stage");
            })));

            MasterCorridor masterCorridor = new MasterCorridor();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCorridor.SpreadSheet(DataManagerGame.SS_ID, "corridor", () => {
                masterCorridor.SaveEditor("07data/master", "master_corridor");
            })));

            MasterCorridorEvent masterCorridorEvent = new MasterCorridorEvent();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCorridorEvent.SpreadSheet(DataManagerGame.SS_ID, "corridor_event", () => {
                masterCorridorEvent.SaveEditor("07data/master", "master_corridor_event");
            })));

            MasterCard masterCard = new MasterCard();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCard.SpreadSheet(DataManagerGame.SS_ID, "card", () => {
                masterCard.SaveEditor("07data/master", "master_card");
            })));

            MasterCardSymbol masterCardSymbol = new MasterCardSymbol();

            MasterChara     masterChara     = new MasterChara();
            MasterCharaCard masterCharaCard = new MasterCharaCard();

            MasterItem             masterItem             = new MasterItem();
            MasterStageWave        masterStageWave        = new MasterStageWave();
            MasterStageEvent       masterStageEvent       = new MasterStageEvent();
            MasterStageItem        masterStageItem        = new MasterStageItem();
            MasterStageCard        masterStageCard        = new MasterStageCard();
            MasterStageMission     masterStageMission     = new MasterStageMission();
            MasterStageEnemy       masterStageEnemy       = new MasterStageEnemy();
            MasterStageBattleBonus masterStageBattleBonus = new MasterStageBattleBonus();
            MasterStageShopItem    masterStageShopItem    = new MasterStageShopItem();

            MasterSkill       masterSkill       = new MasterSkill();
            MasterSkillEffect masterSkillEffect = new MasterSkillEffect();

            MasterBattleBonus masterBattleBonus = new MasterBattleBonus();

            MasterMission       masterMission       = new MasterMission();
            MasterMissionDetail masterMissionDetail = new MasterMissionDetail();


            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCardSymbol.SpreadSheet(DataManagerGame.SS_ID, "card_symbol", () => {
                masterCardSymbol.SaveEditor("07data/master", "master_card_symbol");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterChara.SpreadSheet(DataManagerGame.SS_ID, "chara", () => {
                masterChara.SaveEditor("07data/master", "master_chara");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCharaCard.SpreadSheet(DataManagerGame.SS_ID, "chara_card", () => {
                masterCharaCard.SaveEditor("07data/master", "master_chara_card");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterItem.SpreadSheet(DataManagerGame.SS_ID, "item", () => {
                masterItem.SaveEditor("07data/master", "master_item");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageWave.SpreadSheet(DataManagerGame.SS_ID, "stage_wave", () => {
                masterStageWave.SaveEditor("07data/master", "master_stage_wave");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageEvent.SpreadSheet(DataManagerGame.SS_ID, "stage_event", () => {
                masterStageEvent.SaveEditor("07data/master", "master_stage_event");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageItem.SpreadSheet(DataManagerGame.SS_ID, "stage_item", () => {
                masterStageItem.SaveEditor("07data/master", "master_stage_item");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageCard.SpreadSheet(DataManagerGame.SS_ID, "stage_card", () => {
                masterStageCard.SaveEditor("07data/master", "master_stage_card");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageMission.SpreadSheet(DataManagerGame.SS_ID, "stage_mission", () => {
                masterStageMission.SaveEditor("07data/master", "master_stage_mission");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageEnemy.SpreadSheet(DataManagerGame.SS_ID, "stage_enemy", () => {
                masterStageEnemy.SaveEditor("07data/master", "master_stage_enemy");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageBattleBonus.SpreadSheet(DataManagerGame.SS_ID, "stage_bb", () => {
                masterStageBattleBonus.SaveEditor("07data/master", "master_stage_bb");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageShopItem.SpreadSheet(DataManagerGame.SS_ID, "stage_shopitem", () => {
                masterStageShopItem.SaveEditor("07data/master", "master_stage_shopitem");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkill.SpreadSheet(DataManagerGame.SS_ID, "skill", () => {
                masterSkill.SaveEditor("07data/master", "master_skill");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkillEffect.SpreadSheet(DataManagerGame.SS_ID, "skill_effect", () => {
                masterSkillEffect.SaveEditor("07data/master", "master_skill_effect");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterBattleBonus.SpreadSheet(DataManagerGame.SS_ID, "bb", () => {
                masterBattleBonus.SaveEditor("07data/master", "master_bb");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMission.SpreadSheet(DataManagerGame.SS_ID, "mission", () => {
                masterMission.SaveEditor("07data/master", "master_mission");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMissionDetail.SpreadSheet(DataManagerGame.SS_ID, "mission_detail", () => {
                masterMissionDetail.SaveEditor("07data/master", "master_mission_detail");
                foreach (MasterMissionDetailParam p in masterMissionDetail.list)
                {
                    //Debug.Log(p.message);
                }
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMission.SpreadSheet(DataManagerGame.SS_ID, "mission", () => {
                masterMission.SaveEditor("07data/master", "master_mission");
            })));


            #endregion

            #region キャンプ
            MasterCampItem masterCampItem = new MasterCampItem();
            MasterCampShop masterCampShop = new MasterCampShop();
            MasterLevelup  masterLevelup  = new MasterLevelup();
            MasterHelp     masterHelp     = new MasterHelp();

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCampItem.SpreadSheet(DMCamp.SS_ID, "campitem", () => {
                masterCampItem.SaveEditor("07data/master", "master_campitem");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCampShop.SpreadSheet(DMCamp.SS_ID, "campshop", () => {
                masterCampShop.SaveEditor("07data/master", "master_campshop");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterLevelup.SpreadSheet(DMCamp.SS_ID, "levelup", () => {
                masterLevelup.SaveEditor("07data/master", "master_levelup");
            })));

            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterHelp.SpreadSheet(DMCamp.SS_ID, "help", () => {
                masterHelp.SaveEditor("07data/master", "master_help");
            })));



            #endregion
            #region チュートリアル用
            DataCard tutorialCard = new DataCard();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(tutorialCard.SpreadSheet(DMCamp.SS_ID, "tutorial_card", () => {
                tutorialCard.SaveEditor("07data/master", "data_tutorial_card");
            })));

            #endregion
        }