void Start() {
		if (target == null) {
			GameObject gob = GameObject.Find(targetGameObject);
			target = gob.GetComponent<MassParticleSystem>();
			
		}
	}
 void Start()
 {
     if (target == null)
     {
         GameObject gob = GameObject.Find(targetGameObject);
         target = gob.GetComponent <MassParticleSystem>();
     }
 }