private void OnDisable() { ChangedStateEvent -= StopMaskMovement; //BounceMasks -= AllMasksBounce; //BounceMasksOnWall -= AllMasksBounceOnWall; }
//public static MaskBounceEvent BounceMasks; //public static MaskBounceEvent BounceMasksOnWall; private void OnEnable() { ChangedStateEvent += StopMaskMovement; //BounceMasks += AllMasksBounce; //BounceMasksOnWall += AllMasksBounceOnWall; }