private void OnDisable()
 {
     ChangedStateEvent -= StopMaskMovement;
     //BounceMasks -= AllMasksBounce;
     //BounceMasksOnWall -= AllMasksBounceOnWall;
 }
    //public static MaskBounceEvent BounceMasks;
    //public static MaskBounceEvent BounceMasksOnWall;


    private void OnEnable()
    {
        ChangedStateEvent += StopMaskMovement;
        //BounceMasks += AllMasksBounce;
        //BounceMasksOnWall += AllMasksBounceOnWall;
    }