public void LevelUp() { playerT = GetComponent <PlayerCtrl>(); animator = GetComponent <Animator>(); GameObject gam = transform.GetChild(0).gameObject; maskt = gam.GetComponent <MaskCtrl>(); playerT.ObjectCount += 1; }
private void Start() { rigibody2D = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); maskt = GetComponent <MaskCtrl>(); playerT = GetComponent <PlayerCtrl>(); IsScare = false; Player = playerT; DieSpeed = 0.1f; AniLock = true; PlayerPosition = transform.position; }
public void UseLamp() { if (this.name.ToLower().Contains("Crystal".ToLower()) && BeUse) { PlayerCtrl.Player.LevelUp(); //_animator.SetBool("LampBeTouch",true); _animator.Play("Crystal_Crash"); ChangeMap.LampBeUse = true; MaskCtrl.MaskWait(5, MaskCtrl.CurrectTargetScal); if (SceneManager.GetActiveScene().name == "m1") { var map = GameObject.Find("MapCreat"); map.GetComponent <MapV2>().ChangeSigelState(); } BeUse = false; } }