public static void ShowConfiguration() // When a configuration is declared { HunterBeastMasterySettings.Load(); var settingWindow = new MarsSettingsGUI.SettingsWindow(HunterBeastMasterySettings.CurrentSetting, ObjectManager.Me.WowClass.ToString()); settingWindow.ShowDialog(); HunterBeastMasterySettings.CurrentSetting.Save(); }
public static void ShowConfiguration() { WarriorLevelSettings.Load(); var settingWindow = new MarsSettingsGUI.SettingsWindow(WarriorLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString()); settingWindow.ShowDialog(); WarriorLevelSettings.CurrentSetting.Save(); Main.kindofclass = WarriorLevelSettings.CurrentSetting.ChooseTalent; }
public static void ShowConfiguration() // When use click on Fight class settings { PaladinLevelSettings.Load(); var settingWindow = new MarsSettingsGUI.SettingsWindow(PaladinLevelSettings.CurrentSetting, Me.WowClass.ToString()); settingWindow.ShowDialog(); PaladinLevelSettings.CurrentSetting.Save(); Main.kindofclass = PaladinLevelSettings.CurrentSetting.ChooseTalent; }
public static void ShowConfiguration() // When a configuration is declared { MageLevelSettings.Load(); var settingWindow = new MarsSettingsGUI.SettingsWindow(MageLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString()); settingWindow.ShowDialog(); MageLevelSettings.CurrentSetting.Save(); Main.kindofclass = MageLevelSettings.CurrentSetting.ChooseTalent; }
public static void ShowConfiguration() // When use click on Fight class settings { DruidLevelSettings.Load(); var settingWindow = new MarsSettingsGUI.SettingsWindow(DruidLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString()); settingWindow.ShowDialog(); DruidLevelSettings.CurrentSetting.Save(); Main.kindofclass = DruidLevelSettings.CurrentSetting.ChooseTalent; }