示例#1
0
        public static (BlobAssetReference <MarketMatrix>[], int[]) Main()
        {
            // HARDCODED GOODS
            var one = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "One.json")));
            var two = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Two.json")));
            var three = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Three.json")));
            var four = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Four.json")));
            var five = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Five.json")));
            var six = JsonConvert.DeserializeObject <MarketJson>(
                File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Six.json")));

            return(new[]
            {
                MarketConvert.Main(one), MarketConvert.Main(two), MarketConvert.Main(three), MarketConvert.Main(four),
                MarketConvert.Main(five), MarketConvert.Main(six)
            }, new[]
            {
                one.MaximumEmployment, two.MaximumEmployment,
                three.MaximumEmployment, four.MaximumEmployment, five.MaximumEmployment, six.MaximumEmployment
            });
        }
示例#2
0
        public static BlobAssetReference <MarketMatrix> Main(BlobAssetReference <ProvToState> provToState)
        {
            var em = World.DefaultGameObjectInjectionWorld.EntityManager;

            var pmi = MarketConvert.Main(JsonConvert.DeserializeObject <MarketJson>(
                                             File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Pop.json"))));

            // DEBUG: 6 hardcoded!
            using var provinces =
                      // Ocean doesn't have cores. Or tagged province.
                      em.CreateEntityQuery(typeof(Province), typeof(Cores), ComponentType.Exclude <OceanCountry>(),
                                           ComponentType.Exclude <UncolonizedCountry>()).ToEntityArray(Allocator.TempJob);
            foreach (var province in provinces)
            {
                var rand = Random.Range(5, 11); // 5 to 10 different types of pops.
                for (var i = 0; i < rand; i++)
                {
                    em.GetBuffer <Population>(province).Add(new Population
                    {
                        // Maximum factory employment is 1000.
                        Quantity = Random.Range(400, 800),
                        Employed = 0,
                        Wealth   = Random.Range(100, 200)
                    });
                }
            }

            return(pmi);
        }