public void ReplaceActor(Maria.Actor newActor)
    {
        var index     = GameComponentsLookup.Actor;
        var component = CreateComponent <ActorComponent>(index);

        component.actor = newActor;
        ReplaceComponent(index, component);
    }
示例#2
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Controller>(L, 3))
                {
                    Maria.Context    ctx        = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context));
                    Maria.Controller controller = (Maria.Controller)translator.GetObject(L, 3, typeof(Maria.Controller));

                    Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, controller);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Controller>(L, 3) && translator.Assignable <UnityEngine.GameObject>(L, 4))
                {
                    Maria.Context          ctx        = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context));
                    Maria.Controller       controller = (Maria.Controller)translator.GetObject(L, 3, typeof(Maria.Controller));
                    UnityEngine.GameObject go         = (UnityEngine.GameObject)translator.GetObject(L, 4, typeof(UnityEngine.GameObject));

                    Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, controller, go);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Service>(L, 3))
                {
                    Maria.Context ctx     = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context));
                    Maria.Service service = (Maria.Service)translator.GetObject(L, 3, typeof(Maria.Service));

                    Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, service);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Service>(L, 3) && translator.Assignable <UnityEngine.GameObject>(L, 4))
                {
                    Maria.Context          ctx     = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context));
                    Maria.Service          service = (Maria.Service)translator.GetObject(L, 3, typeof(Maria.Service));
                    UnityEngine.GameObject go      = (UnityEngine.GameObject)translator.GetObject(L, 4, typeof(UnityEngine.GameObject));

                    Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, service, go);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Maria.Actor constructor!"));
        }
示例#3
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        static int _s_set_Service(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Service = (Maria.Service)translator.GetObject(L, 2, typeof(Maria.Service));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#4
0
        static int _g_get_Controller(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.Controller);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#5
0
        static int _s_set_Go(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#6
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        static int _m_OnExit(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.OnExit(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#7
0
        static int _m_Update(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1);


            try {
                {
                    float delta = (float)LuaAPI.lua_tonumber(L, 2);

                    __cl_gen_to_be_invoked.Update(delta);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#8
0
        static int _m_Add(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Maria.Controller __cl_gen_to_be_invoked = (Maria.Controller)translator.FastGetCSObj(L, 1);



                {
                    Maria.Actor item = (Maria.Actor)translator.GetObject(L, 2, typeof(Maria.Actor));

                    __cl_gen_to_be_invoked.Add(item);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#9
0
        static int _m_Remove(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Maria.Service __cl_gen_to_be_invoked = (Maria.Service)translator.FastGetCSObj(L, 1);



                {
                    Maria.Actor item = (Maria.Actor)translator.GetObject(L, 2, typeof(Maria.Actor));

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.Remove(item);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }