public void ReplaceActor(Maria.Actor newActor) { var index = GameComponentsLookup.Actor; var component = CreateComponent <ActorComponent>(index); component.actor = newActor; ReplaceComponent(index, component); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Controller>(L, 3)) { Maria.Context ctx = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context)); Maria.Controller controller = (Maria.Controller)translator.GetObject(L, 3, typeof(Maria.Controller)); Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, controller); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Controller>(L, 3) && translator.Assignable <UnityEngine.GameObject>(L, 4)) { Maria.Context ctx = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context)); Maria.Controller controller = (Maria.Controller)translator.GetObject(L, 3, typeof(Maria.Controller)); UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 4, typeof(UnityEngine.GameObject)); Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, controller, go); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Service>(L, 3)) { Maria.Context ctx = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context)); Maria.Service service = (Maria.Service)translator.GetObject(L, 3, typeof(Maria.Service)); Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, service); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <Maria.Context>(L, 2) && translator.Assignable <Maria.Service>(L, 3) && translator.Assignable <UnityEngine.GameObject>(L, 4)) { Maria.Context ctx = (Maria.Context)translator.GetObject(L, 2, typeof(Maria.Context)); Maria.Service service = (Maria.Service)translator.GetObject(L, 3, typeof(Maria.Service)); UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 4, typeof(UnityEngine.GameObject)); Maria.Actor __cl_gen_ret = new Maria.Actor(ctx, service, go); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Maria.Actor constructor!")); }
static int _s_set_Service(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Service = (Maria.Service)translator.GetObject(L, 2, typeof(Maria.Service)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_Controller(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.Controller); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_Go(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _m_OnExit(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.OnExit( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Update(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Actor __cl_gen_to_be_invoked = (Maria.Actor)translator.FastGetCSObj(L, 1); try { { float delta = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.Update(delta); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Add(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Controller __cl_gen_to_be_invoked = (Maria.Controller)translator.FastGetCSObj(L, 1); { Maria.Actor item = (Maria.Actor)translator.GetObject(L, 2, typeof(Maria.Actor)); __cl_gen_to_be_invoked.Add(item); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Remove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Maria.Service __cl_gen_to_be_invoked = (Maria.Service)translator.FastGetCSObj(L, 1); { Maria.Actor item = (Maria.Actor)translator.GetObject(L, 2, typeof(Maria.Actor)); bool __cl_gen_ret = __cl_gen_to_be_invoked.Remove(item); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }