/// <summary> /// Generates an in-game map. /// </summary> public void GenerateMap() { cellAutoGenerator.GenerateCellAuto(mapSize, smoothingIterations, seed); marchCubesGenerator.CreateCubeGrid(cellAutoGenerator.GetCellMap(), cubeSize); marchCubesGenerator.GenerateMesh(); objectPlacement.LocateFloorTilesPos(marchCubesGenerator.GetCubeGrid(), cubeSize); objectPlacement.PlaceRandomObjects(seed); }