示例#1
0
 // Use this for initialization
 void Start()
 {
     cellHealth    = cellHealthMax;
     whiteSprite   = Shader.Find("GUI/Text Shader");
     spriteDefault = Shader.Find("Sprites/Default");
     marcello      = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>();
     cellPieces    = GetComponentsInChildren <SpriteRenderer>();
 }
 // Use this for initialization
 void Start()
 {
     cellHealth     = cellHealthMax;
     healthBaseSize = healthBar.transform.localScale;
     whiteSprite    = Shader.Find("GUI/Text Shader");
     spriteDefault  = Shader.Find("Sprites/Default");
     marcello       = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>();
 }
 // Use this for initialization
 void Start()
 {
     marcello         = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>();
     sensorBaseSize   = sensor.transform.localScale;
     sensorDoubleSize = sensorBaseSize * 2;
     health           = healthMax;
     rigPieces        = GetComponentsInChildren <Transform>();
     whiteSprite      = Shader.Find("GUI/Text Shader");
     spriteDefault    = Shader.Find("Sprites/Default");
 }
 // Use this for initialization
 void Start()
 {
     marcello          = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>();
     rb                = GetComponent <Rigidbody2D>();
     searching         = true;
     triggerBaseSize   = triggerZone.transform.localScale;
     triggerDoubleSize = (triggerZone.transform.localScale) * 2;
     xDirection        = transform.localScale.x;
     rightDirection    = transform.localScale.x * -1;
     leftDirection     = transform.localScale.x;
     rigPieces         = GetComponentsInChildren <Transform>();
     whiteSprite       = Shader.Find("GUI/Text Shader");
     spriteDefault     = Shader.Find("Sprites/Default");
     health            = healthMax;
     activeTimer       = activeTimerMax;
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     marcello = gameObject.transform.parent.GetComponent <MarcelloScript>();
 }