// Use this for initialization void Start() { cellHealth = cellHealthMax; whiteSprite = Shader.Find("GUI/Text Shader"); spriteDefault = Shader.Find("Sprites/Default"); marcello = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>(); cellPieces = GetComponentsInChildren <SpriteRenderer>(); }
// Use this for initialization void Start() { cellHealth = cellHealthMax; healthBaseSize = healthBar.transform.localScale; whiteSprite = Shader.Find("GUI/Text Shader"); spriteDefault = Shader.Find("Sprites/Default"); marcello = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>(); }
// Use this for initialization void Start() { marcello = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>(); sensorBaseSize = sensor.transform.localScale; sensorDoubleSize = sensorBaseSize * 2; health = healthMax; rigPieces = GetComponentsInChildren <Transform>(); whiteSprite = Shader.Find("GUI/Text Shader"); spriteDefault = Shader.Find("Sprites/Default"); }
// Use this for initialization void Start() { marcello = GameObject.Find("Marcello Object").GetComponent <MarcelloScript>(); rb = GetComponent <Rigidbody2D>(); searching = true; triggerBaseSize = triggerZone.transform.localScale; triggerDoubleSize = (triggerZone.transform.localScale) * 2; xDirection = transform.localScale.x; rightDirection = transform.localScale.x * -1; leftDirection = transform.localScale.x; rigPieces = GetComponentsInChildren <Transform>(); whiteSprite = Shader.Find("GUI/Text Shader"); spriteDefault = Shader.Find("Sprites/Default"); health = healthMax; activeTimer = activeTimerMax; }
// Use this for initialization void Start() { marcello = gameObject.transform.parent.GetComponent <MarcelloScript>(); }