private void AttemptToInUse(Arrrgs e) { string playerID = e.userID; string playerUserName = e.displayName; if (gameDataScript.CheckIfPlayerExists(playerID)) { int marbleCode = gameDataScript.GetPlayerEquipSkin(playerID); string commonName = marbleList.GetCommonNameFromMarbleCode(marbleCode); chatClient.SendMessage(chatJoinedChannel, playerUserName + " is using the " + commonName + " skin!"); } else { chatClient.SendMessage(chatJoinedChannel, playerUserName + noPlayerEntryExists); } }