/// <summary> /// Constructs a Colliders object with the given capacity allocated for each Collider type. /// </summary> /// <param name="capacity">How many objects should be preallocated in each collection.</param> /// <param name="capacityIncrement">How much to increment capacity for each collection.</param> public Colliders(int capacity, int capacityIncrement = 32) { spheres = new MappedPopList <SphereCollider> (capacity, capacityIncrement); planes = new MappedPopList <PlaneCollider> (capacity, capacityIncrement); }