示例#1
0
        private MappedJewel[] MapJewels(IEnumerable <SolverDataJewelModel> jewels, IDictionary <int, int> desiredDict, MappedSkill[] skills)
        {
            var orderedJewels = jewels.OrderByDescending(x => x.Jewel.SlotSize).ToList();
            IList <MappedJewel> mappedJewels = new List <MappedJewel>();

            foreach (SolverDataJewelModel jewel in orderedJewels)
            {
                IAbility ability = jewel.Jewel.Abilities[0];
                if (!desiredDict.ContainsKey(ability.Skill.Id))
                {
                    continue;
                }
                MappedSkill skill = skills[desiredDict[ability.Skill.Id]].CopyWithLevel(ability.Level);
                var         map   = new MappedJewel();
                map.Jewel = jewel;
                map.Skill = skill;
                mappedJewels.Add(map);
            }
            return(mappedJewels.ToArray());
        }
示例#2
0
        private bool TrySlotJewels(MappedJewel mappedJewel, int[] totalSlots, int[] remainingLevels, out ArmorSetJewelResult jewelResult)
        {
            jewelResult = new ArmorSetJewelResult();

            IJewel      jewel         = mappedJewel.Jewel.Jewel;
            MappedSkill ability       = mappedJewel.Skill;
            int         mappedId      = ability.MappedId;
            int         needLevels    = remainingLevels[mappedId];
            int         needJewels    = needLevels;
            int         canTakeJewels = Math.Min(mappedJewel.Jewel.Available, needJewels);

            if (canTakeJewels < needJewels)
            {
                return(false);
            }

            int jewelsTaken = 0;

            for (int slot = jewel.SlotSize; slot <= CutoffSearchConstants.Slots && jewelsTaken < needJewels; ++slot)
            {
                int sizeSlotsAvailable = totalSlots[slot];
                int canFitToSlot       = Math.Min(sizeSlotsAvailable, canTakeJewels);
                totalSlots[slot] -= canFitToSlot;
                canTakeJewels    -= canFitToSlot;
                jewelsTaken      += canFitToSlot;
            }

            if (jewelsTaken < needJewels)
            {
                return(false);
            }

            remainingLevels[mappedId] -= jewelsTaken;

            jewelResult.Jewel = jewel;
            jewelResult.Count = jewelsTaken;
            return(true);
        }