示例#1
0
        public void BenchmarkRender()
        {
            var dut = new Maploader.World.World();

            dut.Open(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "benchmark", "world", "db"));
            int    chunkRadius   = 1;
            int    centerOffsetX = 1; //65;
            int    centerOffsetZ = 1; //65;
            string filename      = "benchmark.png";

            RenderMap(chunkRadius, dut, centerOffsetX, centerOffsetZ, filename);
        }
示例#2
0
        public void TestRender()
        {
            var dut = new Maploader.World.World();

            dut.Open(@"C:\papyruscs\homeworld\db");
            int    chunkRadius   = 2;
            int    centerOffsetX = 12;  //65;
            int    centerOffsetZ = -55; //65;
            string filename      = "testrender.png";

            RenderMap(chunkRadius, dut, centerOffsetX, centerOffsetZ, filename);
        }
示例#3
0
        public void Open()
        {
            Console.WriteLine("hello world");
            var dut = new Maploader.World.World();

            dut.Open(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "benchmark", "world", "db"));


            foreach (var d in dut.Keys.Where(x => x.Length >= 9 & x[8] == 45))
            {
                //Console.WriteLine(string.Join(" ", d.Select(e => $"{e:d3}")));
                //Console.WriteLine(dut.GetData(d).Length);
            }

            //dut.Close();

            Assert.Pass();
        }
示例#4
0
            private static void RenderMap(int chunkRadius, Maploader.World.World dut, int centerOffsetX,
                                          int centerOffsetZ, string filename)
            {
                var json = File.ReadAllText(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"textures",
                                                         "terrain_texture.json"));
                var ts       = new TerrainTextureJsonParser(json, "");
                var textures = ts.Textures;
                var g        = new SystemDrawing();
                var finder   = new TextureFinder <Bitmap>(textures,
                                                          Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "textures"), g);

                finder.Debug = false;

                var b = g.CreateEmptyImage(16 * 16 * (2 * chunkRadius + 1), 16 * 16 * (2 * chunkRadius + 1));

                var render = new ChunkRenderer <Bitmap>(finder, g, new RenderSettings()
                {
                    YMax = 40
                });

                //Parallel.For(-chunkRadius, chunkRadius + 1,new ParallelOptions(){MaxDegreeOfParallelism = 8} , dx =>
                for (int dz = -chunkRadius; dz <= chunkRadius; dz++)
                {
                    for (int dx = -chunkRadius; dx <= chunkRadius; dx++)
                    {
                        var c = dut.GetChunk(dx + centerOffsetX, dz + centerOffsetZ);
                        if (c != null)
                        {
                            render.RenderChunk(b, c, (chunkRadius + dx) * 256, (chunkRadius + dz) * 256);
                        }
                    }
                }

                var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filename);

                b.Save(path);
                Console.WriteLine(path);
                dut.Close();
            }