// Start is called before the first frame update void Start() { wheel = transform.GetChild(0).gameObject; wheel2 = transform.GetChild(1).gameObject; generator = transform.GetComponent <Car_control>().generator; }
void Start() { singleton = this; Damage.damageInitialize(); Map_generator = GetComponent <Map_generator>(); Map_generator.map_generate(); }
private void OnTriggerEnter(Collider other) { Game_watcher.OnReachDestination(Map_generator.getDistanceTravelled()); }