示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        wheel  = transform.GetChild(0).gameObject;
        wheel2 = transform.GetChild(1).gameObject;

        generator = transform.GetComponent <Car_control>().generator;
    }
 void Start()
 {
     singleton = this;
     Damage.damageInitialize();
     Map_generator = GetComponent <Map_generator>();
     Map_generator.map_generate();
 }
示例#3
0
 private void OnTriggerEnter(Collider other)
 {
     Game_watcher.OnReachDestination(Map_generator.getDistanceTravelled());
 }