private void update_combat() { if (Map_Miss_Spark != null) { Map_Miss_Spark.update(); if (Map_Miss_Spark.completed()) { Map_Miss_Spark = null; } } if (Map_NoDamage_Spark != null) { Map_NoDamage_Spark.update(); if (Map_NoDamage_Spark.completed()) { Map_NoDamage_Spark = null; } } if (Combat_HUD != null) { Combat_HUD.update(); } if (Exp_Gauge != null) { Exp_Gauge.update(); } update_skill_gain(); update_wlvl(); update_wbreak(); }
protected virtual void draw_map_combat(SpriteBatch sprite_batch) { if (Map_Miss_Spark != null) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Map_Miss_Spark.draw(sprite_batch, Global.game_map.display_loc); sprite_batch.End(); } if (Map_NoDamage_Spark != null) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Map_NoDamage_Spark.draw(sprite_batch, Global.game_map.display_loc); sprite_batch.End(); } draw_skill_gain_popup(sprite_batch); draw_wlvl_popup(sprite_batch); draw_wbreak_popup(sprite_batch); if (Combat_HUD != null) { sprite_batch.GraphicsDevice.ScissorRectangle = Combat_HUD.scissor_rect(); if (sprite_batch.GraphicsDevice.ScissorRectangle.Width > 0 && sprite_batch.GraphicsDevice.ScissorRectangle.Width > 0) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Combat_HUD.raster_state); Combat_HUD.draw(sprite_batch); sprite_batch.End(); } } if (Exp_Gauge != null) { sprite_batch.GraphicsDevice.ScissorRectangle = Exp_Gauge.scissor_rect(); if (sprite_batch.GraphicsDevice.ScissorRectangle.Width > 0 && sprite_batch.GraphicsDevice.ScissorRectangle.Width > 0) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Exp_Gauge.raster_state); Exp_Gauge.draw(sprite_batch); sprite_batch.End(); } } }