static int BuildMapHierachyOfMapName(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); MapUtils obj = (MapUtils)LuaScriptMgr.GetUnityObjectSelf(L, 1, "MapUtils"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.BuildMapHierachyOfMapName(arg0); return(0); }