protected override void OnAwake(PlayerActor player)
        {
            MapUIContainer.SetActiveCharaLookEditUI(true);
            Singleton <Input> .Instance.ReserveState(Input.ValidType.UI);

            Singleton <Input> .Instance.SetupState();

            player.SetScheduledInteractionState(false);
            player.ReleaseInteraction();
            MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None);
            ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => player.Controller.ChangeState("DeviceMenu")));
        }