示例#1
0
    internal void AddToken(MapToken mapToken)
    {
        GameObject goToken = Instantiate(this.TokenPrefab, new Vector2(mapToken.x, mapToken.y), Quaternion.identity);
        Token      token   = goToken.GetComponent <Token>();

        switch (mapToken.tokenType)
        {
        case TokenType.trainer:
            if (this.trainerStatuses.ContainsKey(mapToken.repID))
            {
                token.SetStatusPanel(this.trainerStatuses[mapToken.repID]);
            }
            break;

        case TokenType.pokemon:
            if (this.pokemonStatuses.ContainsKey(mapToken.repID))
            {
                token.SetStatusPanel(this.pokemonStatuses[mapToken.repID]);
            }
            break;
        }
        token.LoadToken(mapToken.tokenID, mapToken.imageID, mapToken.repID, mapToken.tokenType, mapToken.owner);

        this.tokens.Add(goToken);
    }
示例#2
0
 public void InstantiateMap()
 {
     if (this.background == null)
     {
         this.background = Instantiate(this.BackgroundPrefab, Vector3.zero, Quaternion.identity);
     }
     this.SetBackground();
     foreach (GameObject token in this.tokens)
     {
         Destroy(token);
     }
     this.tokens = new List <GameObject>();
     if (this.socket.Tokens != null)
     {
         foreach (int key in this.socket.Tokens.Keys)
         {
             MapToken token = this.socket.Tokens[key];
             this.AddToken(token);
         }
     }
 }
示例#3
0
    /// トークンを動的生成する
    public static MapToken CreateMapToken(float x, float y, string SpriteFile, string SpriteName, string objName = "MapToken")
    {
        GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
        GameObject token  = DgGenerator.Instance.mapToken;
        GameObject obj    = GameObject.Instantiate(token, new Vector3(x, 0, y), Quaternion.identity) as GameObject;

        obj.transform.SetParent(canvas.transform);
        obj.AddComponent <MapToken> ();

        MapToken t = obj.GetComponent <MapToken>();

        // スプライト設定
        t.setSprite("wall1");


        // 座標を設定
        t.X = x;
        t.Y = y;

        return(t);
    }
示例#4
0
    internal void UpdateMap(MapToken token)
    {
        GameObject goToken = this.tokens.First <GameObject>((g) => g.GetComponent <Token>().tokenID == token.tokenID);

        goToken.transform.position = new Vector2(token.x, token.y);
    }