private void ActivateTileUnderMouse() { MouseState mm = Mouse.GetState(); Vector2 cameraPostition = worldCharacter.CameraPosition; Point positionOffset = worldCharacter.PositionOffset; Vector2 mouseWorldPosition = new Vector2(cameraPostition.X + mm.X, cameraPostition.Y + mm.Y); DebugConsole.WriteLine($"Mouse global tile X:{mouseWorldPosition.X} Y:{mouseWorldPosition.Y}"); DebugConsole.WriteLine($"Mouse onscreen position X:{mm.X} Y:{mm.Y}"); var x = mm.X / EngineSettings.TileSize; var y = mm.Y / EngineSettings.TileSize; int finalX = (x * EngineSettings.TileSize) - positionOffset.X +; int finalY = (y * EngineSettings.TileSize) - positionOffset.Y; DebugConsole.WriteLine($"positionOffset X:{positionOffset.X} Y:{positionOffset.Y}"); DebugConsole.WriteLine($"Mouse onscreen tile X:{finalX} Y:{finalY}"); GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(), new Rectangle(new Point(finalX, finalY), TileSize), Color.Black); }
private void DrawWorldMap() { Vector2 cameraPostition = worldCharacter.CameraPosition; Point positionOffset = worldCharacter.PositionOffset + new Point(EngineSettings.TileSize, EngineSettings.TileSize); int worldmapLength = _worldMapSpriteSet[0].Length; for (int yOffset = ((int)cameraPostition.Y * WorldInformation.mapWidth) - 1, TileY = -positionOffset.Y; yOffset < (int)(cameraPostition.Y + _halfWidthPlus) * WorldInformation.mapWidth; yOffset += WorldInformation.mapWidth, TileY += EngineSettings.TileSize) { for (int x = (int)cameraPostition.X + yOffset, TileX = -positionOffset.X; x < (int)cameraPostition.X + _halfHeightPlus + yOffset + 1; x++, TileX += EngineSettings.TileSize) { int ColorIndex = x; while (ColorIndex < yOffset) { ColorIndex += WorldInformation.mapWidth; } while (ColorIndex > yOffset + WorldInformation.mapWidth) { ColorIndex -= WorldInformation.mapWidth; } while (ColorIndex < 0) { ColorIndex += worldmapLength; } while (ColorIndex >= worldmapLength) { ColorIndex -= worldmapLength; } Color TileColor = _worldmapAnimator.Get()[ColorIndex]; Point location = new Point(TileX, TileY); if (MapTileCollection.ContainsTile(TileColor)) { if (MapTileCollection.HasSubTexture(TileColor)) { GSS.SpriteBatch.Draw(MapTileCollection.GetSubTexture(TileColor), new Rectangle(location, TileSize), _sunColor); } if (GSS.DebugMapX0Y0) { Point t = GetCoordinate(ColorIndex); GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(TileColor), new Rectangle(location, TileSize), t.X == 0 || t.Y == 0 ? new Color(0, 0, 0) : _sunColor); } else { GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(TileColor), new Rectangle(location, TileSize), _sunColor); } } else { GSS.SpriteBatch.Draw(MapTileCollection.GetTexture(), new Rectangle(location, TileSize), Color.Black); } } } }