// Linedef flags private void LoadLinedefFlags() { IDictionary dic; // Get linedef flags dic = cfg.ReadSetting("linedefflags", new Hashtable()); foreach (DictionaryEntry de in dic) { linedefflags.Add(de.Key.ToString(), de.Value.ToString()); } // ano dic = cfg.ReadSetting("linedefflagtooltips", new Hashtable()); foreach (DictionaryEntry de in dic) { linedefflagtooltips.Add(de.Key.ToString(), de.Value.ToString()); } // Get translations dic = cfg.ReadSetting("linedefflagstranslation", new Hashtable()); foreach (DictionaryEntry de in dic) { linedefflagstranslation.Add(new FlagTranslation(de)); } // Sort flags? MapSetIO io = MapSetIO.Create(formatinterface); if (io.HasNumericLinedefFlags) { // Make list for integers that we can sort List <int> sortlist = new List <int>(linedefflags.Count); foreach (KeyValuePair <string, string> f in linedefflags) { int num; if (int.TryParse(f.Key, NumberStyles.Integer, CultureInfo.InvariantCulture, out num)) { sortlist.Add(num); } } // Sort sortlist.Sort(); // Make list of strings foreach (int i in sortlist) { sortedlinedefflags.Add(i.ToString(CultureInfo.InvariantCulture)); } } // Sort the flags, because they must be compared highest first! linedefflagstranslation.Sort(); }
internal void ShowMapOptions() { // Cancel volatile mode, if any General.Editing.DisengageVolatileMode(); // Show map options dialog MapOptionsForm optionsform = new MapOptionsForm(options); if (optionsform.ShowDialog(General.MainWindow) == DialogResult.OK) { // Update interface General.MainWindow.UpdateInterface(); // Stop data manager data.Dispose(); // Apply new options this.options = optionsform.Options; // Load new game configuration General.WriteLogLine("Loading game configuration..."); configinfo = General.GetConfigurationInfo(options.ConfigFile); config = new GameConfiguration(General.LoadGameConfiguration(options.ConfigFile)); configinfo.ApplyDefaults(config); General.Editing.UpdateCurrentEditModes(); // Setup new map format IO General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); // Let the plugins know General.Plugins.MapReconfigure(); // Update interface General.MainWindow.SetupInterface(); General.MainWindow.UpdateThingsFilters(); General.MainWindow.UpdateInterface(); // Reload resources ReloadResources(); // Done General.MainWindow.DisplayReady(); } // Done optionsform.Dispose(); }
// Initializes for an existing map internal bool InitializeOpenMap(string filepathname, MapOptions options) { // Apply settings this.filename = Path.GetFileName(filepathname); this.filepathname = filepathname; this.filepath = Path.GetDirectoryName(filepathname); this.changed = false; this.options = options; General.WriteLogLine("Opening map \"" + this.filename + "\" with configuration \"" + options.ConfigFile + "\""); // Initiate graphics General.WriteLogLine("Initializing graphics device..."); graphics = new D3DDevice(General.MainWindow.Display); if (!graphics.Initialize()) { return(false); } // Create renderers renderer2d = new Renderer2D(graphics); renderer3d = new Renderer3D(graphics); // Load game configuration General.WriteLogLine("Loading game configuration..."); configinfo = General.GetConfigurationInfo(options.ConfigFile); config = new GameConfiguration(General.LoadGameConfiguration(options.ConfigFile)); configinfo.ApplyDefaults(config); General.Editing.UpdateCurrentEditModes(); // Create map data bool maprestored = false; //mxd map = new MapSet(); string mapname = Path.GetFileNameWithoutExtension(filepathname); if (!string.IsNullOrEmpty(mapname)) { string hash = MurmurHash2.Hash(mapname + File.GetLastWriteTime(filepathname)).ToString(); string backuppath = Path.Combine(General.MapRestorePath, mapname + "." + hash + ".restore"); // Backup exists and it's newer than the map itself? if (File.Exists(backuppath) && File.GetLastWriteTime(backuppath) > File.GetLastWriteTime(filepathname)) { if (General.ShowWarningMessage("Looks like your previous editing session has gone terribly wrong." + Environment.NewLine + "Would you like to restore the map from the backup?", MessageBoxButtons.YesNo) == DialogResult.Yes) { General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); General.WriteLogLine("Restoring map from \"" + backuppath + "\"..."); #if DEBUG // Restore map map.Deserialize(new MemoryStream(File.ReadAllBytes(backuppath))); #else try { // Restore map map.Deserialize(new MemoryStream(File.ReadAllBytes(backuppath))); // Delete the backup File.Delete(backuppath); } catch (Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Unable to restore the map data structures from the backup. " + e.GetType().Name + ": " + e.Message); General.ShowErrorMessage("Unable to restore the map data structures from the backup.", MessageBoxButtons.OK); return(false); } #endif maprestored = true; } } } // Read the map from file if (!maprestored) { map.BeginAddRemove(); General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); General.WriteLogLine("Reading map data structures from file..."); #if !DEBUG try { #endif using (FileStream stream = File.OpenRead(filepathname)) { io.Read(map, stream); } #if !DEBUG } catch (Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Unable to read the map data structures with the specified configuration. " + e.GetType().Name + ": " + e.Message); General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK); return(false); } #endif map.EndAddRemove(); } // Load data manager General.WriteLogLine("Loading data resources..."); data = new DataManager(); data.Load(CreateResourcesList()); // Remove unused sectors map.RemoveUnusedSectors(true); // Update structures options.ApplyGridSettings(); map.UpdateConfiguration(); //map.SnapAllToAccuracy(); map.Update(); thingsfilter.Update(); // Bind any methods General.Actions.BindMethods(this); // Set defaults this.visualcamera = new VisualCamera(); General.Editing.ChangeMode(configinfo.StartMode); renderer2d.SetViewMode((ViewMode)General.Settings.DefaultViewMode); // Center map in screen if (General.Editing.Mode is ClassicMode) { (General.Editing.Mode as ClassicMode).CenterInScreen(); } // Success this.changed = maprestored; //mxd General.WriteLogLine("Map loading done"); General.MainWindow.UpdateTitle(); //mxd return(true); }
// Initializes for a new map internal bool InitializeNewMap(MapOptions options) { // Apply settings this.filename = "unnamed.map"; this.filepathname = string.Empty; this.filepath = string.Empty; this.changed = false; this.options = options; General.WriteLogLine("Creating new map with configuration \"" + options.ConfigFile + "\""); // Initiate graphics General.WriteLogLine("Initializing graphics device..."); graphics = new D3DDevice(General.MainWindow.Display); if (!graphics.Initialize()) { return(false); } // Create renderers renderer2d = new Renderer2D(graphics); renderer3d = new Renderer3D(graphics); // Load game configuration General.WriteLogLine("Loading game configuration..."); configinfo = General.GetConfigurationInfo(options.ConfigFile); config = new GameConfiguration(General.LoadGameConfiguration(options.ConfigFile)); configinfo.ApplyDefaults(config); General.Editing.UpdateCurrentEditModes(); // Create map data map = new MapSet(); // Initialize map format interface General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); // Load data manager General.WriteLogLine("Loading data resources..."); data = new DataManager(); data.Load(CreateResourcesList()); // Update structures options.ApplyGridSettings(); map.UpdateConfiguration(); map.Update(); thingsfilter.Update(); // Bind any methods General.Actions.BindMethods(this); // Set defaults this.visualcamera = new VisualCamera(); General.Editing.ChangeMode(configinfo.StartMode); ClassicMode cmode = (General.Editing.Mode as ClassicMode); if (cmode != null) { cmode.SetZoom(Rendering.Renderer2D.DEFAULT_ZOOM); } renderer2d.SetViewMode((ViewMode)General.Settings.DefaultViewMode); // Success this.changed = false; General.WriteLogLine("Map creation done"); General.MainWindow.UpdateTitle(); //mxd return(true); }