示例#1
0
    public void Save()
    {
        if (input.text == "")
        {
            return;
        }

        MapSerializer.SaveMap(Application.streamingAssetsPath + "/maps/" + input.text + ".map");
    }
示例#2
0
    public void SaveMap()
    {
        if (path == "")
        {
                        #if UNITY_EDITOR
            path = EditorUtility.SaveFilePanel("Select file location", "", "map", "vlmap");
                        #endif
        }

        MapSerializer mapSerializer = new MapSerializer();
        mapSerializer.SaveMap(map, path);
    }