public void Save() { if (input.text == "") { return; } MapSerializer.SaveMap(Application.streamingAssetsPath + "/maps/" + input.text + ".map"); }
public void SaveMap() { if (path == "") { #if UNITY_EDITOR path = EditorUtility.SaveFilePanel("Select file location", "", "map", "vlmap"); #endif } MapSerializer mapSerializer = new MapSerializer(); mapSerializer.SaveMap(map, path); }