protected static void GenerateMap() { if (Player.HasRelic("MemberShipCard")) { } int tMapHeight = 15; int tMapWidth = 7; int tMapDensity = 6; List <AbstractRoom> tRoomList = new List <AbstractRoom>(); Map = MapGenerator.GenerateDungeon(tMapHeight, tMapWidth, tMapDensity, MapRng); int tCount = 0; for (int i = 0; i < Map.Count; i++) { for (int j = 0; j < Map[i].Count; j++) { MapRoomNode tNode = Map[i][j]; //if (tNode.IsHasEdges()&&tNode.y) //{ //} } } //generateroo }
public bool PassesDountCheck(List <List <MapRoomNode> > _map) { int tWidth = _map[0].Count; int tHeight = _map.Count; int tNodeCount = 0; bool[] tRoomHasNode = new bool[tWidth]; for (int i = 0; i < tWidth; i++) { tRoomHasNode[i] = false; } List <MapRoomNode> tSecondToLastRow = _map[_map.Count - 2]; for (int i = 0; i < tSecondToLastRow.Count; i++) { MapRoomNode tMapRoomNode = tSecondToLastRow[i]; for (int j = 0; j < tMapRoomNode.GetEdges().Count; j++) { tRoomHasNode[tMapRoomNode.GetEdges()[j].dstX] = true; } } int tRoomCount; for (tRoomCount = 0; tRoomCount < tWidth - 1; tRoomCount++) { if (tRoomHasNode[tRoomCount]) { tNodeCount++; } } if (tNodeCount != 1) { return(false); } else { tRoomCount = 0; for (int i = 0; i < _map.Count; i++) { List <MapRoomNode> tRow = _map[i]; for (int j = 0; j < tRow.Count; j++) { if (null != tRow[j].Room) { tRoomCount++; } } } return(true); } }
public bool IsConnectedTo(MapRoomNode _node) { MapEdge tMapEdge; if (edges.Count == 0) { return(false); } for (int i = 0; i < edges.Count; i++) { //if (edges[i].) //{ //} } return(true); }
public static void SetCurMapNode(MapRoomNode _curMapNode) { }
public void AddParent(MapRoomNode _parent) { parents.Add(_parent); }